Google Scholar, DBLP, and more.
Due to the safety concerns and travel restrictions caused by COVID-19, EAI ArtsIT 2020 will take place online in a live stream.
Participants will still be able to enjoy unique interactive benefits – learn more.
If you are a registered author, please read carefully: Paper Presentation Instructions.
Take a look back at the previous edition of EAI ArtsIT here.EAI ArtsIT 2020 supports revolutionary EAI Community Review, find out more here.Every author receives EAI Index credits – regardless of acceptance. Learn more about EAI’s Recognition Program here.Get real feedback on your presentation from other registrants via EAI Compass.
All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.
ArtsIT Proceedings are indexed in leading indexing services: EI Elsevier, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
Proceedings are realized as a joint ArtsIT/DLI book publication in the EAI/Springer LNICST series.
All accepted authors are eligible to submit an extended version in a fast track of:
Additional publication opportunities:
ArtsIT (abbreviated name for ease of writing) takes place from November 5 to 6 in Aalborg, Denmark. The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects the recognition of art in these fields and the growing industries, academic, and public interest. The event also reflects the advances seen in wide adoption of Virtual, Augmented and Mixed reality technologies and authors are encouraged to submit from these fields. Work-in-progress papers are also considered and encouraged.
Game Creation goals include to bring together game researchers, developers and players in order to exchange ideas on ideas, designs, concepts, art, interactivity, programming and programming techniques. The idea is that such convergences of people in the field will be beneficial to the local, national and international gaming industries and academia through what is experienced at ArtsIT international conference. Another aspect is that the event hopes to attract next-generation gamers so as to steer young people into this industry by providing how-to tutorials and giving opportunities to illustrate ideas with demos to the gaming industry whilst also opening up for the associated fields of digital arts and technologies and interactions/interactivity. Companies will also have the opportunity to seek new talent at this unique event and to complement NordikFilm plan to posit a seminar or presentation on investment into game studios in Denmark/Scandinavia.
ArtsIT has been successfully co-located with the international conference on Design, Learning and Innovation (DLI) since 2016. This means that delegates have options of talks to attend in the parallel sessions due to adjoining presentation auditoriums. Authors can decide if their submissions are to be considered under ArtsIT or DLI, but should not submit the same paper to both events.
This event is organized by EAI.
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