Accepted papers

Main Track

Withdrawn papers:

What Role Does Touch Play in Gaming and Storytelling?    
Gao, Yang (University of Oxford); Spence, Charles (University of Oxford)

Digital Storytelling for Digital History using Natural Language Processing and Deep/Machine Learning Models
Gharbin, Prince Yaw (Univeristy of Luxembourg)

Enhancing Virtual Reality and Projection Spaces with Abhinavagupta’s Aesthetic Philosophy: A New Paradigm in Therapeutic Design
Olson-Urtecho, Allen (Studio Bahia)

Exploring Real-Time AI in Multimedia Performance Art Through the Lens of More-Than-Human Intelligence
               Sun, Sophia (University of California San Diego); Cheng, Mingyong (University of California San Diego); Zhang, Han (University of California San Diego)

Comparative Analysis and Framework Development for AI-Driven Video Generation Technologies  
Zainal Abidin, Mohamad Izani (Higher Colleges of Technology); Razak, Aishah Abdul (Multimedia University)

Influence of Generative Artificial Intelligence on the Sense of Agency
               Wölfel, Matthias (Karlsruhe University of Applied Sciences)

Exploring Use and Perceptions of Generative AI Art Tools by Blind Artists
               Raman, Gayatri (Indiana University)

Boosting Math Motivation with Serious Games
               Cesário, Vanessa (University of Madeira, ITI/LARSyS); Gaspar, Diogo (University of Madeira); Campos, Pedro (ITI/Larsys, University of Madeira, Wowsystems Informatica Lda)

Techniques for Incorporating Humor in Game Design         
Zhu, Ying (Georgia State University)

Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics     
Babushkin, Vahan (New York University Abu Dhabi; Tandon School of Engineering); Alsuradi, Haneen (New York University Abu Dhabi); Al-Khalil, Muhamed Osman (New York University Abu Dhabi); Eid, Mohamad (New York University Abu Dhabi)

A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art
               Xu, Dan (Leiden University); Lamers, Maarten H. (Leiden Institute of Advanced Computer Science, Leiden University); van der Heide, Edwin (Media Technology Research Group, LIACS)

Exploring Everyday Environment Shadow Display Concepts in Immersive VR     
Hurtig, Kuisma (University of Lapland); Gong, Zhengya (University of Lapland); Häkkilä Jonna (University of Lapland)

A Study on Reducing Communicationbound Apprehension in Web Meeting Using Facial Expression Deformation          
Enoki, Kosei (Toyo University); Ishikawa, Tomokazu (Toyo University)

Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design
               Gao, Yang (University of Oxford); Spence, Charles (University of Oxford)

Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems              
Goncalves, Vinicius (New York University); Giakoumidis, Nikolas (New York University Abu Dhabi (NYUAD),); Moore, Merritt (New York UNiversity Abu Dhabi); Tzes, Anthony (New York University Abu Dhabi)

What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI    
Beniwal, Ganesh (Indian Institute of Technology Bombay); Das, Syaamantak (Indian Institute of Technology Bombay)

Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World
               Zhang, Zhang (Institute of Automation, Chinese Academy of Sciences); Li, Da (Institue of Automation, Chinese Academy of Sciences); Wu, Geng (Institute of Automation, Chinese Academy of Sciences); Li, Yaoning (Institute of Automation, Chinese Academy of Sciences); Sun, Xiaobing (Institute of Automation, Chinese Academy of Sciences); Wang, Liang (Institute of Automation, Chinese Academy of Sciences)

Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA)
               Rühse, Viola (University for Continuing Education Krems/Center for Image Science)

Validating AI-Generated Stimuli for Assessing Implicit Weight Bias           
Tassinari, Matilde (University of Helsinki)

Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua             
De la Torre Rodríguez, Alejandra Lucía (Autonomous University of Ciudad Juarez); Corral Meléndez, Eric (Autonomous University of Ciudad Juarez); Guzman Rivera, Rodrigo Eulogio (Autonomous University of Ciudad Juarez); Barraza Castillo, Ramón Iván (Autonomous University of Ciudad Juarez)

Live Coding and Power of Performing Arts   
Maric, Jasmina (Chalmers / CSE / Interaction Design); Murali Rani, Lekshmi (Chalmers/ CSE / Software Engineering)

Research on the Effects of Artistic Lighting on Creative Work        
Nakatsu, Ryohei (Kyoto University); Kanai, Shun (Kyoto University); Yamada, Akihiro (Mitsubishi Electric); Yuge, Seiro (Mitsubishi Electric); Kusumi, Takashi (Kyoto University); Tosa, Naoko (Kyoto University)

Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies     
Lazkani, Ousama (University of Sharjah)

Educational Escape Museum with IoT, animation and creative writing elements
Karageorgiou, Zoi (Hellenic Open University); Iro Laskari (Hellenic Open University), Mavrommati, Eirini (School of Applied Arts, Hellenic Open University, Patra, Grece); Fotaris, Panagiotis (School of Architecture, Technology and Engineering, University of Brighton, Brighton BN2 4GJ, UK)

Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras
Riaz, Maham (University of Oslo); Guo, Jinyue (University of Oslo); Jensenius, Alexander Refsum (University of Oslo)

Special Track on Amplifying Creativity: Exploring Digital Musical Interfaces

The Taxonomy of a Clarinet Tangible Acoustic Interface    
Travasso, Rui (Politechnic Institute of Beja)

Sound effects in media: A comparative analysis of recorded and synthetic samples in live-action and animation 
Garcia Sihuay, Nelly (Queen Mary University of London); Reiss, Joshua (Queen Mary University of London)

Embodied learning and the role of Extended Digital Musical Instruments              
Partesotti, Elena (Unicamp); Azevedo, Bruno (Centro ALGORITMI, engageLab – Universidade do Minho)

From Knobs to Whole Body: Dance with Feedback
Erdem, Cagri (University of Oslo); Henriksen Schia, Katja (Oslo National Academy of the Arts)

Multi-Track MusicLDM: Towards Versatile Music Generation with Latent Diffusion Model
Karchkhadze, Tornike (UC san diego); Izadi, Mohammad Rasool (Bose Corp.); Chen, Ke (UC San Diego); Assayag, Gerard (IRCAM); Dubnov, Shlomo (UCSD)

Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students     
Zander, Lysann (Leibniz University Hannover / NYU Berlin); Haase, Jannika (Leibniz University Hannover)

Special Track on Illuminating Realities: Creating immersive spaces to promote mindfulness and wellbeing

Creating Generative Data-driven Aesthetics based on Brain Wave Data  
Azevedo, Bruno (Centro ALGORITMI, engageLab – Universidade do Minho); Partesotti, Elena (Unicamp); Silva, Helder (Universidade do Minho); Lapenta, OlĂ­via (Universidade do Minho)

Tapping into touch preferences and individual behaviours: assessing and improving the [excluded for review] mobile app            
Fairhurst, Merle (Dresden University of Technology); Sun, Wenhan (Dresden University of Technology); Hadjipanayi, Christos (Cyprus University of Technology); Michael-Grigoriou, Despina (Cyprus University of Technology); Banakou, Domna (New York University Abu Dhabi)

Challenges and Opportunities for Designing Digital Communication Interfaces for Persons with Partial Locked-in Syndrome   
Amado, Pedro (FBAUP / i2ADS); Penedos-Santiago, Eliana (FBAUP / ID+); Lima, Cláudia (Universidade Lusófona do Porto / ID+); Simões, Sílvia (FBAUP / I2ADS); Giesteira, Bruno (FBAUP / ID+); Pecaibes, Viviane (ID+/HEAD Design Lab | CINTESIS/Rise Health)

Adaptive Virtual Reality Meditation for Adults with ADHD 
Zhagufarova, Alima (New York University Abu Dhabi); Banakou, Domna (New York University Abu Dhabi); Salam, Hanan (New York University Abu Dhabi)

Special Track on co-Creativity in multi-modal interaction with generative AI

Evaluating Co-Creativity using Total Information Flow       
Gokul, Vignesh (University of California San Diego); Francis, Chris (University of California San Diego); Dubnov, Shlomo (UCSD)

Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera    
Greer, Ross (University of California San Diego); Fleig, Laura (University of California San Diego); Dubnov, Shlomo (UCSD)

Human-Centered LLM-Agent User Interface: A Position Paper      
Chin, Daniel (NYU Shanghai); Xia, Gus (MBZUAI)

Evaluation of the Impact of Artificial Intelligence on Creative Narration for Enhancing the Ideation Process at the Individual Level      
Kollia, Vasiliki (Hellenic Open University); Manias, Dimosthenis (Hellenic Open University); Mavrommati, Irene (Hellenic Open University); Iro Laskari (Hellenic Open University), Chatzigiannakis, Ioannis (Sapienza University of Rome); Bratitsis, Tharrenos (University of Western Macedonia) 

Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation
Fiorini, Marco (IRCAM – STMS / Sorbonne Université / CNRS)

Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar         
Schauer, Sophie (HTW University of Applied Sciences Berlin); Simbeck, Katharina (HTW University of Applied Sciences Berlin); Kühn, Patricia (SSGK Staatliche Schlösser, Gärten und Kunstsammlungen Mecklenburg-Vorpommern)

Demo Track

Ocean Pulse: Integrating Psychology, Technology, and Creative Practice for Transformative Experiences
               Kalouaz, Assim (University College Dublin); Rooney, Brendan (University College Dublin); Gallagher, Pamela (Dublin City University)

“Giving Plants a Voice”: an Interactive Installation on Khaleeji Music and Nature
Korpebayeva, Zhaniya (New York University Abu Dhabi); Doskhozhina, Tomiris (New York University Abu Dhabi); Kobenova, Amina (University of California, Santa Cruz)

Making Beshbarmak: Games for Central Asian Cultural Heritage
Kobenova, Amina (University of California, Santa Cruz); Kaiymova, MBA, Adina (One League, San Francisco)

Poster Track

Ethics in Artificial Intelligence: Ensuring Integrity in Research and Media
Cesário, Vanessa (ITI/LARSyS)

Virtual Reality vs. Augmented Virtuality in Fire Extinguishing Training       
Ntantamis, Orestis (University of the Aegean Dept. of Cultural Technology and Communication); Agelada, Androniki (University of the Aegean, Dept. of Cultural Technology and Communication); Dzardanova, Elena (University of the Aegean, Dept. of Cultural Technology and Communication); Kasapakis, Vlasios (University of the Aegean Dept. of Cultural Technology and Communication)

One Game to Win Together: Exploring Inclusive Visuals for a Game to Give Perspective on Energy Communities
Jiskrová, Anna (Univerzita J. E. Purykně v Ústí nad Labem); Isaza Giraldo, Andrés (Multimedia Art in the Faculdade de Belas-Artes da Universidade de Lisboa, ITI/LARSyS); Campos, Pedro (ITI/LARSyS, Universidade da Madeira); Cesário, Vanessa (University of Madeira, ITI/LARSyS)

Solace: Integrating Western and Emirati Poetic Tradi-tions to Reimagine Narrative Poetry in VR
               Alvarenga Medina, Angelina Thais

A teacher’s perception of the co-creation and personalisation of an Immersive Web Environment
               Cleto, Barbara (UA)

Exploring Adaptability of Miniature Painting to New Media
               Ranjana, Ragini (National Institute of Fashion Technology); Mehta, Monika (National Institute of Fashion Technology); Shahid, Mohammad (Indian Institute of Technology, Hyderabad); Kamran, Mazhar (Indian Institute of Technology, Bombay)