Accepted papers
Main Track
Techniques for Incorporating Humor in Game Design
Zhu, Ying (Georgia State University)
What Role Does Touch Play in Gaming and Storytelling?
Gao, Yang (University of Oxford); Spence, Charles (University of Oxford)
Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics
Babushkin, Vahan (New York University Abu Dhabi; Tandon School of Engineering); Alsuradi, Haneen (New York University Abu Dhabi); Al-Khalil, Muhamed Osman (New York University Abu Dhabi); Eid, Mohamad (New York University Abu Dhabi)
A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art
Xu, Dan (Leiden University); Lamers, Maarten H. (Leiden Institute of Advanced Computer Science, Leiden University); van der Heide, Edwin (Media Technology Research Group, LIACS)
Exploring Everyday Environment Shadow Display Concepts in Immersive VR
Hurtig, Kuisma (University of Lapland); Gong, Zhengya (University of Lapland); Häkkilä Jonna (University of Lapland)
A Study on Reducing Communication‐bound Apprehension in Web Meeting Using Facial Expression Deformation
Enoki, Kosei (Toyo University); Ishikawa, Tomokazu (Toyo University)
Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design
Gao, Yang (University of Oxford); Spence, Charles (University of Oxford)
Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems
Goncalves, Vinicius (New York University); Giakoumidis, Nikolas (New York University Abu Dhabi (NYUAD),); Moore, Merritt (New York UNiversity Abu Dhabi); Tzes, Anthony (New York University Abu Dhabi)
What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI
Beniwal, Ganesh (Indian Institute of Technology Bombay); Das, Syaamantak (Indian Institute of Technology Bombay)
Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World
Zhang, Zhang (Institute of Automation, Chinese Academy of Sciences); Li, Da (Institue of Automation, Chinese Academy of Sciences); Wu, Geng (Institute of Automation, Chinese Academy of Sciences); Li, Yaoning (Institute of Automation, Chinese Academy of Sciences); Sun, Xiaobing (Institute of Automation, Chinese Academy of Sciences); Wang, Liang (Institute of Automation, Chinese Academy of Sciences)
Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA)
Rühse, Viola (University for Continuing Education Krems/Center for Image Science)
Validating AI-Generated Stimuli for Assessing Implicit Weight Bias
Tassinari, Matilde (University of Helsinki)
Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua
De la Torre Rodríguez, Alejandra Lucía (Autonomous University of Ciudad Juarez); Corral Meléndez, Eric (Autonomous University of Ciudad Juarez); Guzman Rivera, Rodrigo Eulogio (Autonomous University of Ciudad Juarez); Barraza Castillo, Ramón Iván (Autonomous University of Ciudad Juarez)
Live Coding and Power of Performing Arts
Maric, Jasmina (Chalmers / CSE / Interaction Design); Murali Rani, Lekshmi (Chalmers/ CSE / Software Engineering)
Research on the Effects of Artistic Lighting on Creative Work
Nakatsu, Ryohei (Kyoto University); Kanai, Shun (Kyoto University); Yamada, Akihiro (Mitsubishi Electric); Yuge, Seiro (Mitsubishi Electric); Kusumi, Takashi (Kyoto University); Tosa, Naoko (Kyoto University)
Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies
Lazkani, Ousama (University of Sharjah)
Late Track
Educational Escape Museum with IoT, animation and creative writing elements
Karageorgiou, Zoi (Hellenic Open University); Mavrommati, Eirini (School of Applied Arts, Hellenic Open University, Patra, Grece); Fotaris, Panagiotis (School of Architecture, Technology and Engineering, University of Brighton, Brighton BN2 4GJ, UK)
Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras
Riaz, Maham (University of Oslo); Guo, Jinyue (University of Oslo); Jensenius, Alexander Refsum (University of Oslo)
Special Track on Amplifying Creativity: Exploring Digital Musical Interfaces
The Taxonomy of a Clarinet Tangible Acoustic Interface
Travasso, Rui (Politechnic Institute of Beja)
Sound effects in media: A comparative analysis of recorded and synthetic samples in live-action and animation
Garcia Sihuay, Nelly (Queen Mary University of London); Reiss, Joshua (Queen Mary University of London)
Embodied learning and the role of Extended Digital Musical Instruments
Partesotti, Elena (Unicamp); Azevedo, Bruno (Centro ALGORITMI, engageLab – Universidade do Minho)
From Knobs to Whole Body: Dance with Feedback
Erdem, Cagri (University of Oslo); Henriksen Schia, Katja (Oslo National Academy of the Arts)
Multi-Track MusicLDM: Towards Versatile Music Generation with Latent Diffusion Model
Karchkhadze, Tornike (UC san diego); Izadi, Mohammad Rasool (Bose Corp.); Chen, Ke (UC San Diego); Assayag, Gerard (IRCAM); Dubnov, Shlomo (UCSD)
Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students
Zander, Lysann (Leibniz University Hannover / NYU Berlin); Haase, Jannika (Leibniz University Hannover)
Special Track on Illuminating Realities: Creating immersive spaces to promote mindfulness and wellbeing
Creating Generative Data-driven Aesthetics based on Brain Wave Data
Azevedo, Bruno (Centro ALGORITMI, engageLab – Universidade do Minho); Partesotti, Elena (Unicamp); Silva, Helder (Universidade do Minho); Lapenta, OlĂvia (Universidade do Minho)
Tapping into touch preferences and individual behaviours: assessing and improving the [excluded for review] mobile app
Fairhurst, Merle (Dresden University of Technology); Sun, Wenhan (Dresden University of Technology); Hadjipanayi, Christos (Cyprus University of Technology); Michael-Grigoriou, Despina (Cyprus University of Technology); Banakou, Domna (New York University Abu Dhabi)
Challenges and Opportunities for Designing Digital Communication Interfaces for Persons with Partial Locked-in Syndrome
Amado, Pedro (FBAUP / i2ADS); Penedos-Santiago, Eliana (FBAUP / ID+); Lima, Cláudia (Universidade Lusófona do Porto / ID+); Simões, Sílvia (FBAUP / I2ADS); Giesteira, Bruno (FBAUP / ID+); Pecaibes, Viviane (ID+/HEAD Design Lab | CINTESIS/Rise Health)
Adaptive Virtual Reality Meditation for Adults with ADHD
Zhagufarova, Alima (New York University Abu Dhabi); Banakou, Domna (New York University Abu Dhabi); Salam, Hanan (New York University Abu Dhabi)
Special Track on co-Creativity in multi-modal interaction with generative AI
Evaluating Co-Creativity using Total Information Flow
Gokul, Vignesh (University of California San Diego); Francis, Chris (University of California San Diego); Dubnov, Shlomo (UCSD)
Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera
Greer, Ross (University of California San Diego); Fleig, Laura (University of California San Diego); Dubnov, Shlomo (UCSD)
Human-Centered LLM-Agent User Interface: A Position Paper
Chin, Daniel (NYU Shanghai); Xia, Gus (MBZUAI)
Evaluation of the Impact of Artificial Intelligence on Creative Narration for Enhancing the Ideation Process at the Individual Level
Kollia, Vasiliki (Hellenic Open University); Manias, Dimosthenis (Hellenic Open University); Mavrommati, Irene (Hellenic Open University); Chatzigiannakis, Ioannis (Sapienza University of Rome); Bratitsis, Tharrenos (University of Western Macedonia)
Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation
Fiorini, Marco (IRCAM – STMS / Sorbonne Université / CNRS)
Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar
Schauer, Sophie (HTW University of Applied Sciences Berlin); Simbeck, Katharina (HTW University of Applied Sciences Berlin); Kühn, Patricia (SSGK Staatliche Schlösser, Gärten und Kunstsammlungen Mecklenburg-Vorpommern)