Accepted papers

Main Track:

Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Burca, Oana Camelia (Aalborg University); Pekarik, Maros (Aalborg University); Bemman, Brian
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object Paniuskyte, Liucija (Aalborg University); Hruba, Zuzana (Aalborg University); Bemman, Brian
Video game development processes that generate engagement in the players Sara Cortés Gómez (Universidad de Alcalá); Raquel Echeandía (Universidad de Alcalá)
Optimizations of VR360 Animation Production Process Liao, Wei Chih (Ling Tung University/Department of Digital Content Design); Wu, Chun Tsai (Ling Tung University/Department of Digital Content Design); Chung, Szu Ming (Ling Tung University/Department of Digital Content Design)
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality Cannavò, Alberto (Politecnico di Torino); Calandra, Davide (Politecnico di Torino); Kehoe, Aidan (Logitech Design Lab); Lamberti, Fabrizio (Politecnico di Torino)
Scoping out sound: towards better design and use of sound/music technologies within Multisensory Environments in the UK Challis, Ben Paul (Manchester Metropolitan University); Bailey, Jennie Ruth (Manchester Metropolitan University); Hildred, Mark (Apollo Ensemble)
Creative process of pre-production of video games Raquel Echeandía Universidad de Alcalá); Zagalo, Nelson (University of Aveiro, Communication and Art Department); Sara Cortés Gómez Universidad de Alcalá
Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets Rebelo, Sérgio (University of Coimbra, CISUC, DEI); Bicker, João (University of Coimbra, CISUC, DEI); Machado, Penousal (University of Coimbra, CISUC, DEI)
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Burca, Oana Camelia (Aalborg University); Pekarik, Maros (Aalborg University); Bemman, Brian (Aalborg University)
Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming Partarakis, Nikolaos (FORTH); Patsiouras, Nikolaos (FORTH-ICS); Evdemon, Thodoris (FORTH-ICS); Doulgeraki, Paraskevi (FORTH-ICS); Karuzaki, Effie (FORTH-ICS); Stefanidi, Evropi (FORTH-ICS); Ntoa, Stavroula (FORTH-ICS); Meghini, Carlo (ISTI-CNR); Kaplanidi, Danai (PIOP); Zabulis, Xenophon (FORTH-ICS); Fasoula, Maria (PIOP)
Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom Algayres, Muriel (Aalborg University Copenhagen); Triantafyllou, Evangelia (Aalborg University Copenhagen); Werthmann, Lena (Nurogames); Zotou, Maria (University of Macedonia); Efthimios, Tambouris (University of Macedonia); Malliarakis, Christos (Mandoulides School); Dermentzi, Eleni (Northumbria University); Lopez, Roberto (Artelnics); Jatten, Eirik (Revheim Skole); Tarabanis, Konstantinos (University of Macedonia)
The Time Machine and The Voodoo Doll: An investiga-tion of customized computer game controllers and their influence on the experience of play Juel Larsen, Lasse(University of Southern Denmark); Bo Wolter Nielsen, Oliver (University of Southern Denmark); Dalsgaard Hansen, Bjørn (University of Southern Denmark); Hovgaard Holton, Michael (University of Southern Denmark); Krebs, Miriam (University of Southern Denmark); Staal Hansen, Nicolai (University of Southern Denmark); Sødring Sølberg, Jake (University of Southern Denmark)
3D Localisation of Sound Sources in Virtual Reality Danevičius, Edvinas (Aalborg University); Stief, Frederik (Aalborg University); Matynia, Konrad (Aalborg University); Larsen, Morten Læburgh (Aalborg University); Kraus, Martin (Aalborg University)
Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum Müller, Leon (Aalborg University); Kraus, Martin (Aalborg University); Zeitoun, Mohanad Mohamad (Aalborg University); Kristensen, André Them Juul (Aalborg University); Høgalmen, Casper (Aalborg University)
Space Pace: Method for creating augmented reality tours based on 360 videos Nummenmaa, Timo (Tampere University); Buruk, Oğuz (Tampere University); Bujić, Mila (Tampere University); Sjöblom , Max (Tampere University); Holopainen, Jussi (University of Lincoln); Hamari, Juho (Tampere University)
Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals Jaller, Camilla (Aalborg University Copenhagen)
Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Krishnasamy, Rameshnath (Aalborg University); Selvadurai, Vashanth (Aalborg University); Vistisen, Peter (Aalborg University)
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research Lu, Chien (Tampere University); Koskinen, Elina (Tampere University); Leorke, Dale (Tampere University); Nummenmaa, Timo (Tampere Universtiy); Peltonen, Jaakko (Tampere University)
The Turntable as Sound Art Eadie, Jimmy (Trinity College Dublin)
A Matrix for Gamifying Development Workshops Madsen, Kristina Maria (Aalborg University Business School); Rasmussen, Mette Hjort (Aalborg University Business School)
Context-based Visual Design Language for Design Communication Kunkhet, Arus
TeMoG – an Accessible Tool for Creating Custom Soft Robotics Parts Jørgsensen, Jonas (University of Southern Denmark)

Intelligence & creativity in Healthcare, Wellbeing & Aging Track

Bio-related Design Genres: A Survey on Familiarity and Potential Applications Ahmad Sayuti, Nurul ‘Ayn (Royal College of Art, London); Sommer, Bjorn (Royal College of Art, London); Ahmed-Kristensen, Saeema (Unversity of Exeter)
IoT Product Pleasurability – Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches Lin, Zidong (Royal College of Art); Ahmed-Kristensen, Saeema (Unversity of Exeter); Sommer, Bjorn (Royal College of Art)
The Design Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context – A Scoping Review Arun Kumar, Pranay (Royal College of Art); Wang, Stephen Jia (School of Design, HK PolyU)
A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation YAN, Yuxiang (The Hong Kong Polytechnic University); Wei, Huaxin (The Hong Kong Polytechnic University); Ho, Jeffrey C.F. (School of Design, HK PolyU); Yap, Analyn (The Hong Kong Polytechnic University)
Effects of virtual reality in the area of responsible decision-making training on adolescents Muñoz, Daniel (The Hong Kong Polytechnic University)
Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families Yap, Analyn (The Hong Kong Polytechnic University); Wei, Huaxin (The Hong Kong Polytechnic University); CHOW, Kenny K. N. (Interaction Design Lab Leader, MDes (Interaction Design) Specialism Leader, BA (Interactive Media) Programme Leader, School of Design, Hong Kong Polytechnic University)
Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership Xie, Allen (The Hong Kong Polytechnic University); Ho, Jeffrey C.F. (School of Design, HK PolyU); Wang, Stephen Jia (School of Design, HK PolyU)

Late Track:

Embodiment in Virtual Reality Performance Moura, João Martinho (School of Arts, Universidade Católica Portuguesa, Porto, Portugal); Né, Barros (Balleteatro, Porto); Paulo, Ferreira-Lopes (School of Arts, Universidade CatĂłlica Portuguesa, Porto, Portugal)