Call for Special Track Papers

Call For Special Track Papers on 
Extended Reality (XR) Technologies for the Animation and Cinema Industry

Important dates

Full Paper Submission deadline

Notification deadline

Camera-ready deadline

Late Track

Full Paper Submission deadline

Notification deadline

Camera-ready deadline

As the world of cinema and animation evolves, the integration of cutting-edge technologies has opened up exciting new possibilities for storytelling, production, and audience engagement. Extended Reality (XR), which includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is at the forefront of these innovations. XR technologies are revolutionizing the ways in which filmmakers, animators, and content creators design, visualize, and deliver their work. The fusion of these immersive technologies with traditional film and animation methods presents both unique opportunities and challenges.

This special track invites researchers, practitioners, and innovators to explore the transformative potential of XR technologies within the animation and cinema industries.

We look forward to your contributions and to exploring the exciting intersection of XR and the animation and cinema industries!

Topics of interest include, but are not limited to:

  • XR in Animation Production: Leveraging VR and MR for animation creation, scene design, and storyboarding.
  • Immersive Storytelling in Cinema: New narrative techniques enabled by AR, VR, and MR for cinematic experiences.
  • XR for Visual Effects (VFX): Enhancing or creating visual effects through XR tools for film and animation.
  • XR in Post-production: Revolutionizing editing, compositing, and sound design workflows with XR technologies.
  • Collaboration in Virtual Spaces: How XR facilitates remote collaboration between animators, filmmakers, and production teams.
  • Audience Engagement and Experience: Exploring the future of XR for audience interaction, including virtual cinemas, immersive viewing experiences, and participatory animation.
  • Interactive Animation: The role of XR in creating interactive narratives, user-driven content, and experiential animation.
  • Challenges and Limitations: Technical, creative, and logistical barriers in adopting XR in animation and cinema.
  • Case Studies and Industry Applications: Examining real-world applications of XR in film and animation projects, from independent films to blockbuster productions.
  • Future Directions: What does the future hold for XR in animation and cinema? Emerging trends, tools, and concepts shaping the next generation of media production.

We invite papers that address both theoretical and practical aspects of XR in animation and cinema. Submissions may include research papers, case studies, technical reports, or creative works. We encourage interdisciplinary submissions that combine elements of technology, art, design, and storytelling.

Submission Topics May Include:

  • Technical innovations in XR tools and platforms for animation and cinema
  • Artistic and creative approaches to XR storytelling
  • The impact of XR on cinematic conventions and traditions
  • User experiences and audience perceptions of XR-based content
  • Educational applications of XR in animation and cinema

Andrea Sanna
Full Professor, Politecnico di Torino, Italy

Bio:
Andrea Sanna received the M.Sc. degree in electronic engineering and the Ph.D. degree in computer engineering from Politecnico di Torino, Torino, Italy, in 1993 and 1997, respectively. He is currently a Full Professor with the Department of Control and Computer Engineering, Politecnico di Torino. He has authored and co-authored several papers in the areas of human-machine interaction, computer graphics, scientific visualization, augmented and virtual reality, distributed computing, and computational geometry. Dr. Sanna is a member of several scientific committees and a reviewer for journals and conferences. He is a Senior Member of the Association for Computing Machinery. 
 

Federico Manuri
Assistant Professor, Politecnico di Torino, Italy

Bio:

Federico Manuri (Member, IEEE) received the B.Sc., M.Sc., and Ph.D. degrees in computer engineering from Politecnico di Torino, Torino, Italy, in 2008, 2011, and 2017, respectively. He is currently an Assistant Professor with the Department of Control and Computer Engineering, Politecnico di Torino. He has authored and co-authored several papers in the areas of human-machine interaction, and augmented and virtual reality. His research interests include human-computer interaction, computer graphics, and extended reality. He is Member of the Institute of Electrical and Electronics Engineers.

All registered papers will be submitted for publishing by Springer – LNICST series and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.

Available Journals

All accepted authors are eligible to submit an extended version in a fast track of:

By paying an additional $150, authors can publish their articles in the EAI Endorsed Transactions journal selected by the conference (Scopus and Ei-indexed):

The article’s publication is subject to the following requirements:  

  • It must be an extended version of the conference paper with a different title and abstract. In general, 30% of new content must be added.
  • The article will be processed once the conference proceedings have been published.
  • The article will be processed using the fast-track option.

Once the conference proceedings are published, the corresponding author should contact us at [email protected] with the details of their article to begin processing.

Additional publication opportunities:
– EAI Transactions series (Open Access)
– EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

Regular papers should be up to 12-20 pages in length.
Short papers should be 6-11 pages in length.

All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.

Paper submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section below).

How do I submit a paper in Confy?

  1. Go to Confy+ website
  2. Login or sign up as new user
  3. Select your desired Track
  4. Click the ‘Submit Paper’ link within the track and follow the instructions

Alternatively, go to home page of Confy+ and click on “Open conferences”.

Submission guidelines

– Papers should be in English.
– Double-Blind Review. Papers have to be submitted anonymously.
– Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal.
   Such papers will be rejected without review.
– The paper submissions must follow the Springer formatting guidelines (see Author’s kit section below).
– Authors are required to adhere to the Publication Ethics and Malpractice Statement.

Papers must be formatted using the Springer LNICST Authors’ Kit.

Instructions and templates are available from Springer’s LNICST homepage:

Please make sure that your paper adheres to the format as specified in the instructions and templates.

When uploading the camera-ready copy of your paper, please be sure to upload both:

  • a PDF copy of your paper formatted according to the above templates, and
  • an archive file (e.g. zip, tar.gz) containing the both a PDF copy of your paper and LaTeX or Word source material prepared according to the above guidelines.

*As per new EU accessibility requirements, going forward, all figures, illustrations, tables, and images ought to have descriptive text accompanying them. Please refer to the document below, which will assist you in crafting Alternative Text (Alt Text). 

Download HERE.

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