Accepted Papers

Could AI Be Awarded the Nobel Prize in Literature?
Martin Kasarda — Paneuropean University, Slovakia

Collaborative Curation in Distance Education for Design
Stavroula Sokoli — Hellenic Open University, Greece
Iro Laskari — Hellenic Open University, Greece
Irene Mavrommati — Hellenic Open University, School of Applied Arts, Greece

MamAI, Can You Distinguish Human from AI Drawings?
Elitsa Staneva-Britton — Bulgarian Academy of Sciences, Bulgaria

NeoStory: Context-Aware Dynamic Narratives using Language Models and Structured Knowledge
Harsha Vishwanath — PES University, India
Arnitha Satish — PES University, India
Bhaskarjyoti Das — PES University, India

Empathic Design: A Case Study Combining Participatory and Speculative Methods
Vanessa Cesário — ITI/LARSyS, Portugal
Paulo Bala — ITI/LARSyS, Portugal
Valentina Nisi — ITI/LARSyS, Portugal
Pedro Campos — WowSystems Informatica Lda., Portugal

Boosting Math Motivation with Serious Games
Vanessa Cesário — ITI/LARSyS, Portugal
Pedro Campos — WoW Systems, Informática Lda., Portugal

Decorating the Institution: Unacknowledged Emotional Labor in Designing AI Tools for Gender Equality
Jasmina Maric — Chalmers University of Technology, Sweden
Kimia Mohammadi — Chalmers University of Technology, Sweden
Samantha Hookway — Chalmers University of Technology, Sweden

Platform Ecosystems Matter: Differential Effects of TikTok, Instagram and Other Social-Media Networks on Student Well-Being and Academic Performance
Mohamad Izani Zainal Abidin — Higher Colleges of Technology, United Arab Emirates

A Vocabulary Acquisition Learning System with Sand-Based Gamified Tangible Interface
Hadar Natanson — Institute of Information System and Applications, National Tsing Hua University, Taiwan
Shih-Ta Liu — International Intercollegiate Ph.D. Program, National Tsing Hua University, Taiwan
Su-Chu Hsu — Research Center for Technology and Art, National Tsing Hua University, Taiwan

Cross-Cultural Perspectives on ChatGPT Usage in Education
Mohamad Izani Zainal Abidin — Higher Colleges of Technology, United Arab Emirates

Reflections on Using the Relational Modelling Tool for Describing, Visualising and Generating Interactive Dialogues
Dan Xu — Leiden University, Netherlands
Edwin van der Heide — Leiden University, Netherlands
Maarten H. Lamers — Leiden Institute of Advanced Computer Science, Leiden University, Netherlands
Fons Verbeek — Leiden Institute of Advanced Computer Science, Netherlands

Impact of Spatial and Temporal Game Elements on Educational Games in IT-Security
Marcus Gelderie — Hochschule Aalen – Technik und Wirtschaft, Germany
Tamara Wanner — Hochschule Aalen – Technik und Wirtschaft, Germany
Eren Dede — Hochschule Aalen – Technik und Wirtschaft, Germany

Virtual Reality and the Dynamics of Engagement: A Trivia Game-Based Approach For Learning
Sandra Câmara Olim — ITI/LARSyS, Portugal
Lígia Gonçalves — Walk Me Mobile Solutions, Portugal
Pedro Campos — WoW Systems, Portugal

Comparative Evaluation of Two Types of Immersive Art Spaces Through Psychological Experiments
Ryohei Nakatsu — Kyoto University, Japan
Naoko Tosa — Kyoto University, Japan
Yasuyuki Uraoka — Shimadzu Corporation, Japan
Akane Kitagawa — Shimadzu Corporation, Japan
Koichi Murata — Shimadzu Corporation, Japan
Tatsuya Munaka — Shimadzu Corporation, Japan
Yoshiyuki Ueda — Kyoto University, Japan
Masafumi Furuta — Shimadzu Corporation, Japan
Michio Nomura — Kyoto University, Japan

Special Track on Accessible Digital Music

Embodied Musical Intelligence: Kinesthetic Learning and Extended Digital Musical Instruments
Elena Partesotti — Valladolid University, Spain
Bruno Azevedo — University of Minho, Portugal

The Accessible Digital Music Network: Starting, Scope, and Future Development
Marcella Mandanici — Music Conservatory, Brescia, Italy
Elena Partesotti — University of Valladolid, Spain
Emma Frid — Université Paris 8, France
Matteo Olivo — Jean Monnet University of Saint-Étienne, France
Coralie Vincent — Centre national de la recherche scientifique (CNRS), France

Evaluating a Musical Training Program, Based on the Use of Accessible Digital Musical Instruments, for the Development of Life Skills of People with Williams-Beuren Syndrome or Neurocognitive Disorders
Matteo Olivo — Laboratory ECLLA, Jean Monnet University of Saint-Étienne, France
Florence Carrouel — Laboratory Health Systemic Process (P2S), UR4129, University Claude Bernard Lyon 1, France
Adeline Darlington-Bernard — Laboratory Health Systemic Process (P2S), UR4129, University Claude Bernard Lyon 1, France
Laurent Pottier — Laboratory ECLLA, Jean Monnet University of Saint-Étienne, France
Emily Darlington — Laboratory Health Systemic Process (P2S), UR4129, University Claude Bernard Lyon 1, France

Music as Script: A Novel Approach to Visualizing Musical Structure with Creative Reinterpretation
Johan Fröst — KMH Royal College of Music, Sweden
Kjetil Falkenberg — KTH Royal Institute of Technology, Sweden

Embodied AI and the Future of Accessible Music-Making: A Review of Developments in AI-ADMIs Post-Frid
Franziska Schroeder — Queen’s University Belfast, Northern Ireland, United Kingdom
Grainne Meyer — Queen’s University Belfast, Northern Ireland, United Kingdom
Austen Rainer — Queen’s University Belfast, Northern Ireland, United Kingdom

HeadBower: Towards Expressive Violin Control for Musicians with Quadriplegia
Nicola Davanzo — University of Milan, Italy
Pier Giorgio Gariboldi — University of Milan, Italy
Federico Avanzini — University of Milan, Italy

From Stage to Home: High-Resolution VR Concerts as a Key to Inclusive Music Experiences
Michael Oehler — Osnabrück University, Germany
Benedict Saurbier — Osnabrück University, Germany
Tray Minh Voong — Osnabrück University, Germany
Leonard Bruns — Osnabrück University, Germany

Special Track on Art and Design in the AI Era

The Role of AI in Artistic Practice And Legacy Conservation
Anna Shvets — AI Hokusai ArtTech Research project
Vladimir Opredelenov 

ttwAIg ‘ An AI co-created 21st century reinterpretation of the cabinet of curiosities of Göttweig Abbey in Austria
Viloa Rühse — University for Continuing Education Krems/Center for Image Science
Markus Wintersberger — UAS St. Pölten

A Comparative Study of Deep Learning Models for AI-Based Art Restoration
Deeksha Ramagiri — PES University

Artificial stories: Unexpectedness in AI-animated Classical Illustration
Hannes Rall — Nanyang Technological University
Alice Osinska — Nanyang Technological University
Aaron Lim — Nanyang Technological University

Thinking of Utopia. Building a Dystopia: (NEOM)morphism and the State
Nely Andreea Vînău  — Gh. Asachi Technical University of Iasi

Special Track on Interactive Design in Intangible Heritage

From Spectacle to Connection: Designing Cross-Cultural Experiences of Opening Ceremonies in VR
Xinwei Wan — LUCA School of Arts
Virgilio Vasconcelos — LUCA School of Arts
Sandy Claes —  LUCA School of Arts
Leonard Bruns — Osnabrück University, Germany

AI-Powered Chinese Calligraphy Research: A Comprehensive Analysis
Kai Wang — East China Normal University
Dongxing Yu — School of Education, Sanda University,Shanghai, China

IKIGAI PLAY Requirements for the development of a lúdic toolkit oriented to Smart Ageing through a Human-Centered Design Approach
Bruno Giesteira — University of Porto

Beyond Mimesis: Extensive VR Design in the SHARED Case Study
Carlo Gioia — Politecnico di Torino
Francesco Strada — Politecnico di Torino
Alice Cavasino — Politecnico di Torino
Federico Sgarzi — Politecnico di Torino
Andrea Bottino — DAUIN – Politecnico di Torino
Tatiana Mazali — Politecnico di Torino

From Disconnection to Reconnection: AI-Based Digital Storytelling Communication for Cultural Heritage Artifacts
Suwen Wang  — Royal College of Art

Special Track on Transcending Reality

From Spectacle to Connection: Designing Cross-Cultural Experiences of Opening Ceremonies in VR
Bruno Azevedo — Centro ALGORITMI, engageLab – Universidade do Minho
Helder Silva — Universidade do Minho
Elena Partesotti —  Valladolid University
Olivia Lapenta — Universidade do Minho

Enhancing Retail Spaces for Health and Well-Being Through a Novel AI-Based Design Framework
Haitham Aref — Heriot-Watt University
Dima Alakwadri — Heriot-Watt University
Kayvan Karim — Heriot-Watt University

Digital Musical Instruments, Education, and AI: Towards Enhanced Learning and Creativity
Elena Partesotti — Valladolid University
Bruno Azevedo — UM

[Anonymized Name of Choir]: Accessible Biosignal Measurement for Empathetic Immersive Experience
Tianyu Ge — Virginia Tech
Joanna Culligan — Virginia Tech
Violet Zaleski — Virginia Tech
Federico Sgarzi — Politecnico di Torino
Andrea Bottino — DAUIN – Politecnico di Torino
Tatiana Mazali — Politecnico di Torino

Subli-beauty: Beauty and Sublime in 21st-Century New Media Art and its Connection to Mental Ecology
Ieva Gintere — Vidzeme University of Applied Sciences

Neural Data-Driven Interactive Art: Integrating fNIRS Signals with MAX-MSP for Conceptual Transformation Performance
Hyo Jee Kang  — Korea National University of Tranportation

LightHearted’ A Framework for Mapping ECG Signals to Light Parameters in Performing Arts
Hugh Alexander von Arnim — University of Oslo
Anna-Maria Christodoulou — University of Oslo
Kayla Burnim — University of Oslo
Finn Upham — University of Oslo
Tejaswinee Kelkar — University of Oslo
Alexander Refsum Jensenius — University of Oslo

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