Accepted Papers
Could AI Be Awarded the Nobel Prize in Literature?
Martin Kasarda — Paneuropean University, Slovakia
Collaborative Curation in Distance Education for Design
Stavroula Sokoli — Hellenic Open University, Greece
Iro Laskari — Hellenic Open University, Greece
Irene Mavrommati — Hellenic Open University, School of Applied Arts, Greece
MamAI, Can You Distinguish Human from AI Drawings?
Elitsa Staneva-Britton — Bulgarian Academy of Sciences, Bulgaria
NeoStory: Context-Aware Dynamic Narratives using Language Models and Structured Knowledge
Harsha Vishwanath — PES University, India
Arnitha Satish — PES University, India
Bhaskarjyoti Das — PES University, India
Empathic Design: A Case Study Combining Participatory and Speculative Methods
Vanessa Cesário — ITI/LARSyS, Portugal
Paulo Bala — ITI/LARSyS, Portugal
Valentina Nisi — ITI/LARSyS, Portugal
Pedro Campos — WowSystems Informatica Lda., Portugal
Boosting Math Motivation with Serious Games
Vanessa Cesário — ITI/LARSyS, Portugal
Pedro Campos — WoW Systems, Informática Lda., Portugal
Decorating the Institution: Unacknowledged Emotional Labor in Designing AI Tools for Gender Equality
Jasmina Maric — Chalmers University of Technology, Sweden
Kimia Mohammadi — Chalmers University of Technology, Sweden
Samantha Hookway — Chalmers University of Technology, Sweden
Platform Ecosystems Matter: Differential Effects of TikTok, Instagram and Other Social-Media Networks on Student Well-Being and Academic Performance
Mohamad Izani Zainal Abidin — Higher Colleges of Technology, United Arab Emirates
A Vocabulary Acquisition Learning System with Sand-Based Gamified Tangible Interface
Hadar Natanson — Institute of Information System and Applications, National Tsing Hua University, Taiwan
Shih-Ta Liu — International Intercollegiate Ph.D. Program, National Tsing Hua University, Taiwan
Su-Chu Hsu — Research Center for Technology and Art, National Tsing Hua University, Taiwan
Cross-Cultural Perspectives on ChatGPT Usage in Education
Mohamad Izani Zainal Abidin — Higher Colleges of Technology, United Arab Emirates
Reflections on Using the Relational Modelling Tool for Describing, Visualising and Generating Interactive Dialogues
Dan Xu — Leiden University, Netherlands
Edwin van der Heide — Leiden University, Netherlands
Maarten H. Lamers — Leiden Institute of Advanced Computer Science, Leiden University, Netherlands
Fons Verbeek — Leiden Institute of Advanced Computer Science, Netherlands
Impact of Spatial and Temporal Game Elements on Educational Games in IT-Security
Marcus Gelderie — Hochschule Aalen – Technik und Wirtschaft, Germany
Tamara Wanner — Hochschule Aalen – Technik und Wirtschaft, Germany
Eren Dede — Hochschule Aalen – Technik und Wirtschaft, Germany
Virtual Reality and the Dynamics of Engagement: A Trivia Game-Based Approach For Learning
Sandra Câmara Olim — ITI/LARSyS, Portugal
Lígia Gonçalves — Walk Me Mobile Solutions, Portugal
Pedro Campos — WoW Systems, Portugal
Comparative Evaluation of Two Types of Immersive Art Spaces Through Psychological Experiments
Ryohei Nakatsu — Kyoto University, Japan
Naoko Tosa — Kyoto University, Japan
Yasuyuki Uraoka — Shimadzu Corporation, Japan
Akane Kitagawa — Shimadzu Corporation, Japan
Koichi Murata — Shimadzu Corporation, Japan
Tatsuya Munaka — Shimadzu Corporation, Japan
Yoshiyuki Ueda — Kyoto University, Japan
Masafumi Furuta — Shimadzu Corporation, Japan
Michio Nomura — Kyoto University, Japan
Special Track on Accessible Digital Music
Embodied Musical Intelligence: Kinesthetic Learning and Extended Digital Musical Instruments
Elena Partesotti — Valladolid University, Spain
Bruno Azevedo — University of Minho, Portugal
The Accessible Digital Music Network: Starting, Scope, and Future Development
Marcella Mandanici — Music Conservatory, Brescia, Italy
Elena Partesotti — University of Valladolid, Spain
Emma Frid — Université Paris 8, France
Matteo Olivo — Jean Monnet University of Saint-Étienne, France
Coralie Vincent — Centre national de la recherche scientifique (CNRS), France
Evaluating a Musical Training Program, Based on the Use of Accessible Digital Musical Instruments, for the Development of Life Skills of People with Williams-Beuren Syndrome or Neurocognitive Disorders
Matteo Olivo — Laboratory ECLLA, Jean Monnet University of Saint-Étienne, France
Florence Carrouel — Laboratory Health Systemic Process (P2S), UR4129, University Claude Bernard Lyon 1, France
Adeline Darlington-Bernard — Laboratory Health Systemic Process (P2S), UR4129, University Claude Bernard Lyon 1, France
Laurent Pottier — Laboratory ECLLA, Jean Monnet University of Saint-Étienne, France
Emily Darlington — Laboratory Health Systemic Process (P2S), UR4129, University Claude Bernard Lyon 1, France
Music as Script: A Novel Approach to Visualizing Musical Structure with Creative Reinterpretation
Johan Fröst — KMH Royal College of Music, Sweden
Kjetil Falkenberg — KTH Royal Institute of Technology, Sweden
Embodied AI and the Future of Accessible Music-Making: A Review of Developments in AI-ADMIs Post-Frid
Franziska Schroeder — Queen’s University Belfast, Northern Ireland, United Kingdom
Grainne Meyer — Queen’s University Belfast, Northern Ireland, United Kingdom
Austen Rainer — Queen’s University Belfast, Northern Ireland, United Kingdom
HeadBower: Towards Expressive Violin Control for Musicians with Quadriplegia
Nicola Davanzo — University of Milan, Italy
Pier Giorgio Gariboldi — University of Milan, Italy
Federico Avanzini — University of Milan, Italy
From Stage to Home: High-Resolution VR Concerts as a Key to Inclusive Music Experiences
Michael Oehler — Osnabrück University, Germany
Benedict Saurbier — Osnabrück University, Germany
Tray Minh Voong — Osnabrück University, Germany
Leonard Bruns — Osnabrück University, Germany