Full Program
EAI ArtsIT 2025
7-9 November, 2025
- 07 Nov Day 1: Friday - Full Program
- 08 Nov Day 2: Saturday - Full Program
- 09 Nov Day 3: Sunday - Full Program
Registration
Opening Ceremony
Talk: Prof. Anthony Brooks
Coffee Break
Technical Session 1 - Presentations
- EmoSync: Real-Time Emotion-Driven 3D Character Performance for Music in Virtual Reality
- Evaluating Approaches to Super-Resolution Tailored to Artwork
- Structuring and Querying a Bharatanatyam Choreography
Lunch & Prayer Time
Keynote Speech: Prof. Elizabeth Churchill
Coffee Break
Technical Session 2 - Presentations
- Reflections on Using the Relational Modelling Tool for Describing, Visualising and Generating Interactive Dialogues
- "We need Chinese!": Analyzing Players’ Online Feedback on Language Localization in Steam Reviews
- Collaborative Curation in Distance Education for Design
- Empathic Design: A Case Study Combining Participatory and Speculative Methods
Performance: Joshua Rodenberg
Gala Dinner
Registration
Keynote Speech: Prof. Michel van Dartel
Coffee Break
Special Track Session - Special Track on Accessible Digital Music (Parallel Session)
• The Accessible Digital Music Network: Starting, Scope, and Future Development
• Rethinking the classroom: co-creating immersive web environments with students
• Music as Script: A novel approach to visualizing musical structure with creative reinterpretation
• From Stage to Home: High-Resolution VR Concerts as a Key to Inclusive Music Experiences
Special Track Session - Special Track on Interactive Design in Intangible Heritage (Parallel Online Session)
• AI-Powered Chinese Calligraphy Research: A Comprehensive Analysis
• Beyond Mimesis: Extensive VR Design in the SHARED Case Study
• IKIGAI PLAY Requirements for the development of a lĂşdic toolkit oriented to Smart Ageing through a Human-Centered Design Approach
• From Spectacle to Connection: Designing Cross-Cultural Experiences of Opening Ceremonies in VR
• Joyful Learning in Extended Reality: New Game Design Framework from the Review of Autism Access Practices
Lunch & Posters
Special Track Session - Special Track on Transcending Reality (Parallel Online Session)
• Digital Musical Instruments, Education, and AI: Towards Enhanced Learning and Creativity - Online
• LightHearted—A Framework for Mapping ECG Signals to Light Parameters in Performing Arts - Online
• Subli-beauty: Beauty and Sublime in 21st-Century New Media Art and its Connection to Mental Ecology - Online
• Synesthetic Storytelling: Visualizing Emotions through Geometry, Color, and Music
Technical Session 3 - Presentations (Parallel Session)
• Process Mining Powered by Machine Learning
• GöttwAIg: An AI co-created 21st-century reinterpretation of the cabinet of curiosities of Göttweig Abbey in Austria
• Decorating the Institution: Unacknowledged Emotional Labor in Designing AI Tools for Gender Equality
• PromptRefine: An Interactive Prompt Refinement Framework for Enhanced Generative AI Output
Technical Session 4 - Presentations (Parallel Online Session)
• NeoStory: Context-Aware Dynamic Narratives using Language Models and Structured Knowledge
• A Vocabulary Acquisition Learning System with Sand-Based Gamified Tangible Interface
• Impact of Spatial and Temporal Game Elements on Educational Games in IT-Security
• Comparative Evaluation of Two Types of Immersive Art Spaces Through Psychological Experiments
Coffee Break
Special Track Session - Special Track on Transcending Reality (Parallel Session)
• Enhancing Retail Spaces for Health and Well-Being Through a Novel AI-Based Design Framework
• From Brain Rhythms to Aesthetics: Generative Visualization of Neural Activity During Zazen Practice
• [Anonymized Name of Choir]: Accessible Biosignal Measurement for Empathetic Immersive Experience
• Neural Data-Driven Interactive Art: Integrating fNIRS Signals with MAX-MSP for Conceptual Transformation Performance
Special Track Session - Special Track on Accessible Digital Music (Parallel Online Session)
• Embodied AI and the Future of Accessible Music-Making: A Review of Developments in AI-ADMIs Post-Frid
• HeadBower: Towards Expressive Violin Control for Musicians with Quadriplegia
• Evaluating a Musical Training Program, Based on the Use of Accessible Digital Musical Instruments, for the Development of Life Skills of People with Williams-Beuren Syndrome or Neurocognitive Disorders
• Embodied Musical Intelligence: Kinesthetic Learning and Extended Digital Musical Instruments
• Augmented Violin: Real-Time Sound Transformation via Gesture Recognition
Dinner Cruise
Registration
Technical Session 5 - Presentations (Parallel Session)
- Sport Athletes Re-Identification in Broadcast Images via 3D Pose Estimation
- Open Data as Interactive Comic Assembly - A Case Study on How to Learn from TikTok to Communicate Complex and Potentially Boring Things on a Website
- Empowering Youth Against Disinformation: What the TikTok Generation Expects from Educational Apps About Fake News
- Finance Masters: Game-based Financial Learning for SME Managers
- Virtual Reality and the Dynamics of Engagement: A Trivia Game-Based Approach For Learning
Technical Session 6 - Presentations (Parallel Online Session)
- THE ROLE OF AI IN ARTISTIC PRACTICE AND LEGACY CONSERVATION
- Thinking of Utopia. Building a Dystopia: (NEOM)morphism and the State
- Invisible Voice: Prototyping Alignment Infrastructure for Civic Action
- Enhancing Creative Workflows in Visual Effects with Procedural Edge De-Spill for Chroma Key Compositing
- Could AI Be Awarded the Nobel Prize in Literature?

