Accepted Papers
Main Track
Titles:
A Bayesian approach to cinematographers in action: understanding emergence of creative decision-making through motion
Authors:
Primett, William (Baltic Film, Media and Arts School, Tallinn, Estonia); Paekivi, Sander (Baltic Film, Media and Arts School, Tallinn, Estonia); Rietdijk, Willeke (Baltic Film, Media and Arts School, Tallinn, Estonia); Pia, Tikka (Baltic Film, Media and Arts School, Tallinn, Estonia)
"This Is a Warning, Not an Invitation": Ethical Design Considerations for Emotionally Engaging AI Art
Authors:
maric, jasmina (Chalmers / CSE / Interaction Design); Hellström, Karin (Chalmers / CSE / Interaction Design); Kalm, Sally (Chamers / CSE / Interaction Design); Hagman, Max (Chalmers / CSE / Interaction Design)
Design and Evaluation of an Interactive Virtual Reality Experience for Transmitting Intangible Cultural Herit-age: A Case Study of the Simurgh Myth
Authors:
Fakherian, Aylar (Tabriz University of Arts)
iihks! - Generative AI and Immersive XR as an Infra-structure for Interactive New Media Kitsch
Authors:
Geiger, Chris (University of Applied Sciences Düsseldorf); Ali, Soren (University of Applied Sciences Düsseldorf); Ly, Kieu (University of Applied Sciences Düsseldorf)
Officer Tuisku: A Speculative Design Fiction on Brain–Computer Interfaces in Policing
Authors:
Nikkari, Konstantin (University of Lapland); Colley, Ashley (University of Lapland); Häkkilä, Jonna (University of Lapland)
Time. Space. Mistranslate: Glitch Practice and the Iterative Curational model as AI Critique
Authors:
Milnes, Tom (Falmouth University)
The Composer as Curator Human–AI Co-Creativity in Classical Music
Authors:
Pop, Samuel (The National Academy of Music `Gheorghe Dima` Cluj-Napoca)
Practice-Based Human–AI Collaboration: Hybrid Portraiture Through Printmaking, Persian Siyāh-Mashq, and Generative AI
Authors:
Madani, Maryam (IndependentResearcher)
On the Potential for Tuning and Transforming Mental States Through Art Appreciation in Immersive Space
Authors:
Nakatsu, Ryohei (Kyoto University); Tosa, Naoko (Kyoto University); Uraoka, Yasuyuki (Shimadzu Corporation); Kitazawa, Akane (Shimazu Corporation); Murata, Koichi (Shimadzu Corporation); Munaka, Tatsuya (Shimadzu Corporation); Ueda, Yoshiyuki (Kyoto University); Furuta, Masafumi (Shimadzu Corporation); Nomura, Michio (Kyoto University)
A Human-AI Collaborative System for Training Stand-Up Comedy Crowd Work
Authors:
Zhu, Ying (Georgia State University)
User testing a touchscreen-based digital musical instrument for the control of sound synthesis, sequencing and audio effects processing
Authors:
Dooley, James (The Open University)
Masterpieces: A game with Dynamic Difficulty Adjustment integrated into Goal-Oriented Action Planning for improved flow
Authors:
Reitzel, Anders Ask (Aalborg University); Oudrup, Christoffer Beck (Aalborg University); Missel, Jakob Winkel (Aalborg University); Jensen, Nikolaj B. M. (Aalborg University); Krog, Felix Bengtvig (Aalborg University); Bjørner, Thomas (Aalborg University)
A Perceptual and Performance Comparison of Physics-Based and Keyframed Overlapping Motion for Real-Time Cloth and Hair Animation
Authors:
Dixit, Siddharth (Purdue University); Adamo-Villani, Nicoletta (Purdue University)
A Tangible Emoji Installation for Public Reflection on Wind Energy in Arctic Landscapes
Authors:
Colley, Ashley (University of Lapland); Nurmela, Petra (University of Lapland); Paananen, Siiri (University of Lapland); Luukkonen, Timo (University of Lapland); Etto, Juri (Lapland University of Applied Science); Häkkilä, Jonna (University of Lapland)
Designing Affective Atmospheres: Visual Manipulations in Immersive Scenes
Authors:
Colley, Ashley (University of Lapland); Kalving, Matilda (Tampere University); Chiossi, Francesco (LMU, Munich); Häkkilä, Jonna (University of Lapland)
The Rearticulation of Meaning, Intentionality, and Creative Agency in AI-Mediated Fashion Imagery
Authors:
SENOL SALEPCİGİL, Duygu (Sinop University)
Deep Learning-based Attribution and Forgery Detection in Fine Art Paintings
Authors:
Azevedo, Ana (Faculty of Engineering of the University of Porto); Araújo, Ricardo (JTA Consulting SA); Almeida, Gonçalo (JTA Consulting SA); Madeira, Tiago (JTA Consulting SA); Teixeira, Luís (Faculty of Engineering of the University of Porto)
How Are Dance Artists Designing with AI in Their Practice? Six Case Studies from an Artistic Residency Programme
Authors:
Correia, Nuno N. (Tallinn University)
Visual Media Methodology after the Linguistic Turn: A Framework for Studying Non-Propositional Knowledge in Media Art
Authors:
dong, hanzhang (Emerson College); li, bingxin (east china university of science and technology)
EXPLORING THE EFFECTIVENESS OF PODCASTING AS A TOOL IN IMPROVING VERBAL COMMUNICATION SKILLS AMONG SCHOOL STUDENTS
Authors:
KAPOOR, PRASAN (Chandigarh University); Thakur, Jyotsana (Chandigarh University)
Emotion-Adaptive Music Generation in Games: Comparing Dynamic and Real-Time AI-Generated Music
Authors:
Mao, Shuo (Future University Hakodate); Sumi, Kaoru (Future University Hakodate)
SonarMap: Sparse Geometric Audio Tokens as an Editable and Interpretable Audio Representation
Authors:
Mainolfi, Pasquale (Conservatory of Music G. Martucci, Italy)
The Producer Role and Multi-layered Make-Believe:Negotiating Fiction and Reality in The Idolm@ster Fandom
Authors:
Matsui, Tetsuya (Kagawa University)
Museumverse: An Integrative Framework for Museum Space, Metaverse, and Citizen Science
Authors:
Krishnasamy, Rameshnath (Aalborg University); Bjørner, Thomas (Aalborg University); Vistisen, Peter (Aalborg University); Jensen, Jens Frederik (Aalborg University)
Speech Emotion Recognition Using ConvNeXt via Training Data Augmentation on Imaged MFCC
Authors:
Noda, Ryosuke (Osaka Institute of Technology in Japan/Mechanical Engineering Department/System Design Lab); Hashimoto, Tomoaki (Osaka Institute of Technology in Japan/Mechanical Engineering Department/System Design Lab)
Creative professionals on navigating agency, authorship and identity in human-AI collaboration
Authors:
McDonnell, Dr Marian (IADT)
Note taking and workflow of collaborative dance making
Authors:
Hieda, Naoto (Tallinn University, Estonia); Correia, Nuno N (Tallinn University, Estonia)
Special Track on Serious Games for Impact: Design, Experience, Evaluation, and Artistic Practice
Titles:
Hidden InSight: Designing a VR Serious Game for Attention-Focused Interaction Using Adaptive Change Blindness
Authors:
Paul, Aneeka (New York University Abu Dhabi); Banakou, Domna (LAMPA, Arts et Métiers); Eid, Mohamad (New York University Abu Dhabi); Salam, Hanan (New York University Abu Dhabi)
When Listening Fires the Spacecraft's Weapons: Design and Six Years of Public Release of a Mobile Ear-Training Game
Authors:
Fadini, Alessandro (Texas A&M)
Mechanics of Concern: How Novice Designers Translate Sustainable Development Themes into Play in a 48-Hour Game Jam
Authors:
Sezen, Digdem (University for the Creative Arts); Catak, Guven (Bahcesehir University); Hocaoglu, Dilek (University for the Creative Arts); Sezen, Tonguc (University for the Creative Arts); Bossom, Andrew (University for the Creative Arts); Aglac, Didar (Bahcesehir University)
A Taxonomy of Non-Player Characters in Educational Video Games
Authors:
Bontchev, Boyan (Faculty of Mathematics and Informatics, Sofia University “St Kliment Ohridski”,); Panayotova, Radina (Faculty of Mathematics and Informatics, Sofia University “St. Kliment Ohridski”, 1164 Sofia, Bulgaria)
The Minister of Foreign Affairs: A Serious Game about Power Theory for Social Science Students
Authors:
Hassan, Jason Malik Catanjal (Aalborg University); Hansen, Mathias Kofoed (Aalborg University); Ehlert, Mattias Frej Lindstrøm (Aalborg University); Andersen, Victor Alexander Stuestøl (Aalborg University); Kaare, Oskar Bodholdt (Aalborg University); Abildtrup, William Alexander (Aalborg University); Bjørner, Thomas (Aalborg University)
The Art of Rehabilitation: Aesthetic Engagement as a Therapeutic Mechanism in Virtual Exergames
Authors:
Pizzolante, Marta (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Vergine, Ilaria (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Palumbo, Edoardo (IRCCS Fondazione Don Carlo Gnocchi, Milan); Isernia, Sara (IRCCS Fondazione Don Carlo Gnocchi, Milan); Habib, Valeria (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Pavan, Arianna (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Germanotta, Marco (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Sarcinella, Eleonora (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Aprile, Irene (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Iosa, Marco (IRCCS Santa Lucia Foundation, Rome, Italy; Department of Psychology, University Sapienza of Rome, Italy); Cerasa, Antonio (Institute of BioImaging and Complex Biological Systems (IBSBC-CNR), Catanzaro; S. Anna Institute, Crotone; CNR, Rome, Italy); Baglio, Francesca (IRCCS Fondazione Don Carlo Gnocchi, Milan); Galimberti, Carlo (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Gaggioli, Andrea (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy)
Designing for People Crossing Safely: Iterative Usability Evaluation of an Online Pedestrian Safety Serious Game-Based Intervention for Older Adults
Authors:
Duckworth, Jonathan (RMIT University); Thong, Liping (RMIT University); Eldridge, Ross (RMIT University); Chen, Hsiao-Wei (RMIT University); Richardson, Luke (RMIT University); McGuckian, Thomas (Australian Catholic University); Carrigan, Ann (The University of Sydney); Wilson, Peter (Australian Catholic University); Greene, David (Australian Catholic University); Psarakis, Michael (Australian Catholic University); McKinnon, Andrew (Western Sydney University); Anic, Aydin (Australian Catholic University); Bennett, Joanne (Australian Catholic University)
Towards a System of Visibility
Authors:
Sawyerr, William (University for the Creative Arts); Li, Qingwen (University for the Creative Arts); Sun, Chao (Xiamen University)
Special Track on Collaborations between HCI and the Arts
Titles:
Drawing What Smell Remembers: A Practice-Based Translation Methodology at the Intersection of Olfaction, Embodied Mark-Making, and Collective Memory
Authors:
Spiro, Kledia (Cape Cod Community College/ Northeastern University)
Felt Ownership versus Expert-Judged Quality in AI-Assisted Graphic Design Education: A Within-Subjects Study
Authors:
Sokoli, Stavroula (Hellenic Open University); Laskari, Iro (Hellenic Open University); Mavrommati, Irene (Hellenic Open University, School of Applied Arts)
From Fluent Outputs to Situated Inquiry: Artistic Research as Evaluation of Generative AI in HCI–Arts
Authors:
Zotaki, Marina (Hellenic Open University); Sokoli, Stavroula (Hellenic Open University); Laskari, Iro (Hellenic Open University); Mavrommati, Irene (Hellenic Open University, School of Applied Arts)
Breath, Movement and the Atmosphere: An Embodied Interface for Creative Interaction with Climate Data
Authors:
Moroni, Artemis (CTI Renato Archer); Andrade, Felipe Mammoli (CTI Renato Archer); de Sousa, Douglas Alexandre (CTI Renato Archer)
Melting City: A Hybrid System for Visualizing and Materializing Heat Data
Authors:
Kim, Tae Eun ( Department of Media Art, DongYang University); Kim , Sangyong ( Department of Art & Technology, Sogang University)
Heartbeats as a Medium for Relationships: An Exploration of Ambiguously Shared Physiological Signals in Interpersonal Interaction
Authors:
He, Shan (Glasgow School of Art)
Reflective Divergence: A Pre-Artifact Protocol for Agency-Aware Human-AI Co-Creation in Art and Media
Authors:
Violi, manuela (Roma Tre University)
Dramaturgical Expertise in Extended Reality Performance: Towards Centering Knowing-in-Practice
Authors:
Lugthart, Sarah (University of Porto); Mirsky, Ilja (Zurich University of the Arts); Alvelos, Heitor (University of Porto); Van Dartel, Michel (Avans University of Applied Sciences)
Special Track on Digital creativity for Intangible Cultural Heritage: Preservation, participation, and experience
Titles:
Bui / Dust: A Mixed-Reality Installation for Vietnamese Intangible Cultural Heritage Using 3D Gaussian Splatting and Autoethnographic Practice
Authors:
Bui, Nhu (RMIT University)
Artistic experimentation and co-creation of immersive artworks within multi-user virtual worlds through reusing digitized cultural heritage content
Authors:
Antonopoulou, Caterina (National and Kapodistrian University of Athens); Theona, Iouliani (National and Kapodistrian University of Athens); Papageogopoulou, Penny (National and Kapodistrian University of Athens); Charitos, Dimitris (National and Kapodistrian University of Athens); Anastasakis, George (National and Kapodistrian University of Athens); Rizopoulos, Charalampos (National and Kapodistrian University of Athens)
Providing Access to Intangible Cultural Heritage of a Natural Environment using an Immersive Installation
Authors:
Masoodian, Masood (Aalto University); Aula, Inkeri (Aalto University); Nowicka, Malgorzata (Aalto University)
A Dual Archival Pipeline for Intangible Directorial Heritage: Reconciling Static Notebooks and Living Testimony through AI-Assisted Digitization
Authors:
Teodorescu, Marius-Alexandru (MISE EN SCENE NGO)
Chitra-katha: An AI-Driven Interactive Platform for the Promotion of Traditional Indian and Tribal Art
Authors:
Rao, P. V. M. (IIT Delhi); Desai, Mrunalini (IIT Delhi); Pulluru, Pranav (IIT Delhi)
Ghost in the Shell: Intangible Mediation in Self-Guided Heritage Sites, from the Museumverse to the Conversational Agent
Authors:
Krishnasamy, Rameshnath (Aalborg University); Rex, Mini (Emiritus)
Speaking Museums: An Augmented Reality Experience for Art Discovery and Valorization
Authors:
Bernasconi, Valentine (University of Bologna); Armandi, Vincenzo (University of Bologna); Lai, Mengting (University of Bologna); Hajahmadi, Shirin (University of Bologna); Marfia, Gustavo (University of Bologna)
Special Track on Post-Disciplinary Creative Practices
Titles:
Interwoven Networks: Drawing as Communicative Infrastructure for Artist–Engineer Collaboration in Industry 5.0
Authors:
Claffey, Aoife (Munster Technological University); Francisco Martinez, Juan (Nimbus Research Centre, Munster Technological University)
Statistical and Experiential Novelty: Reclaiming Agency from Generative AI’s Lost Futures
Authors:
Whalley, J. Harry (University for the Creative Arts); Owen, Geraint (University for the Creative Arts)
From Symbolic Sample to Audio-Domain: Analysing Long-Term Dependency in a Hybrid AI Model Generation Workflow
Authors:
Kvak, Daniel (Masaryk University)
Critically Fabulating Point Clouds
Authors:
Hill, Clareese (Northeastern University)
Anemoia: Translating Digital Identity Loss into Embodied VR Interaction
Authors:
Janik, Mateusz (Magdalena Abakanowicz University of the Arts Poznan)
Reclaiming Design Agency through Post-Disciplinary Creative Pedagogies and Critical Methods
Authors:
Tang, Lemon (Glasgow school of art)
Poster & Demo Track
Titles:
Noran et le Temple des Mystères: A Heritage-Based Serious Game for Gamified Arabic Learning in Unreal Engine
Authors:
NASRAOUI, Dhafer Amine (University of Molise, Italy)
Building the Future Block by Block: A Minecraft-Inspired Co-Design Platform for Inclusive Street Space Participation
Authors:
Domnick, Benjamin (EIT Urban Mobility Masterschool)
Redshift - An interactive video installation to discover the world in infrared
Authors:
Schneider, Tim (LISN, CNRS, Université Paris-Saclay)
From Myths and Legends to Embodied Montage: Emergent Narrative in Moving Images
Authors:
Fan, Longxiang (OCAD University)
From Stochastic Processes to Soundscapes: A Python–OSC–SuperCollider Demo System
Authors:
Nikolouzos, Michail (Athens University of Economics and Business,Department of Statistics)
inTRUSTED: A Living Lab Framework for Building Trust in Federated Digital Ecosystems through Technology, Design, Governance and Artistic Intelligence
Authors:
Shakra Mehak Munster (Technological University, Cork, Irelaand)
Alan Magee Munster (Technological University, Cork, Ireland)
Susan Rea Nimbus (Research Centre, Munster Technological University, Cork, Ireland)
A Structural Design Pattern for PTSD-Focused Narrative Video Games
Authors:
William Sawyerr (University for the Creative Arts, UK)
Yanshuo Liu (University for the Creative Arts, UK)
Sha Feng (Xiamen University, China)
Tianyu Xiang (University for the Creative Arts, UK)
Bayesian Monsters: On Rumors, Dark Information and Making in the LLM Episteme
Authors:
Cristobal Cea (Tufts University, USA)
Calculated Comeliness - Beauty in the Age of AI-Generated Images
Authors:
Barbara Kaesbohrer (University Osnabrueck, Germaany)
BioTelia: Humans Embodying Pollinators in an Interactive Installation
Authors:
Klara Nitsche (University of Colorado at Boulder, USA)
Ayesha Rawal (University of Colorado at Boulder, USA)
Shalimar Alvarado Cruz (University of Colorado at Boulder, USA)
Cambria Klinger (University of Colorado at Boulder, USA)
Aaron Neyer (University of Colorado at Boulder, USA)
Sanyu Studio: A Multi-Agent System for Art-Historical Narrative Construction
Authors:
Zhaoxi Wei (School of Arts, Renmin University of China)
Hongye Yang (Georgia Institute of Technology, USA)
Shuyuan Tian (University of Cologne, Germany)
Special Track on Awakening the Senses - Stimulating Human Emotion at the Intersection of Art, Science, Technology, and Mental Health and Wellbeing
Titles:
EEG-Driven Zen Neural Waterfall: A Data-Driven Aesthetic Exploration
Authors:
Azevedo, Bruno (Centro ALGORITMI, engageLab – Universidade do Minho); Silva, Helder (Universidade do Minho); Lapenta, Olívia Morgan (Universidade do Minho)
Emotional Preconditioning Enhances Low-Fidelity Haptic Encounters in Multisensory Mixed Reality
Authors:
YANG, MING-KE (Taipei National University of the Arts); LIN, HUI-RU (Taipei National University of the Arts); WAY, DER-LOR (Taipei National University of the Arts)
Empty Touch VR: Reimagining an Embodied Tactile Practice as Immersive Meditation
Authors:
Leilei, Xia (University of North Carolina at Greensboro)
Sound Portraits for Identity Preservation and Autobiographical Memory in Dementia: A Conceptual Framework Based on Sound Instance Concept
Authors:
Mestre, Ricardo (CESEM/CIAC)
Spectral Influence on Emotional Affect in Music Listening: An Empirical Study of Frequency Balance and Perceived Mood
Authors:
Palla, Sravan (ICFAI); Karlapalem, Kamalakar (IIIT HYDERABAD)
Validating "Passenger" as an Awe-Inducing Interactive Installation: From Awe Phenomenology to Participant Reports
Authors:
Kalouaz, Assim (University College Dublin); Rooney, Brendan (University College Dublin); Gallagher, Pamela (Dublin City University)
Special Track on Accessible Digital Music
Titles:
Mapping Provenance: A Missing Variable in the Science of Musical Learning
Authors:
Partesotti, Elena (Valladolid University)
Accessibility of Musical Expression and AI – A Survey with Music Practitioners
Authors:
Frid, Emma (Université Paris 8); Lindetorp, Hans (KMH Royal College of Music); Partesotti, Elena (Valladolid University); VINCENT, Coralie (CNRS)
Self-Regulated Piano Practice and Assistive Technology for Blind and Low-Vision Adults: Pedagogical Mediation Through Structured Audio
Authors:
Muricy, Rafael Topázio (Instituto Benjamin Constant); dos Santos, Joyce Miranda (Instituto Benjamin Constant)
An Extensible Activity Architecture for Pedagogically Diverse Music-Learning Applications
Authors:
Acquilino, Alberto (Department of Music Education, Western University, London, Ontario, Canada); D’Andrea, Mirko (Independent Researcher); Reddy, Kambham Keerthi (Indian Institute of Technology (BHU) Varanasi, India); Bhalotia, Komal (Indian Institute of Technology (BHU) Varanasi, India); Cavalcanti, Renan (Department of Informatics and Statistics Federal University of Santa Catarina Florianópolis, Brazil)
A Prototype as a Boundary Object: Negotiating ADMI Use Across SEN Education and Therapy
Authors:
Burgess, Jon (Arts University Bournemouth); Ward, Asha (Arts University Bournemouth)
Pre‑Action Research: Mapping the Early‑Stage Work of Inclusive ADMI Design
Authors:
Ward, Asha (Arts University Bournemouth); Burgess, Jon (Arts University Bournemouth)
Musical Serious Games with Personalized Source-Separated Audio
Authors:
Lucena, Raquel (Universitat Pompeu Fabra); Pereira, Ariana (Universitat Pompeu Fabra); Ramírez, Rafael (Universitat Pompeu Fabra)
Accessible Interface for Ambient Music Creation in Music Therapy: Toward Ambient Engine
Authors:
Lucena, Raquel (Universitat Pompeu Fabra); Pereira, Ariana (Universitat Pompeu Fabra); Saavedra-Flores, Josiah (UC Davis); Ramírez, Rafael (Universitat Pompeu Fabra)
User-Led Calibration over Automated Correction: Rethinking Movement Filtering in AI-ADMIs
Authors:
Meyer, Grainne (Queen’s University Belfast); Schroeder, Franziska (Queen’s University, Belfast, Northern Ireland); Rainer, Austen (Queen’s University Belfast)
A Collaborative Musical Environment For Autistic Children: SMILe2-XR
Authors:
Lemoine, Alyssa (Univ. Lille, CNRS, CRIStAL, France); Bouchara, Tifanie (Paris-Saclay University, CNRS, LISN Orsay, France); Berthaut, Florent (Univ. Lille, CNRS, CRIStAL, France)
Surface Readers: Translating Screen Reader Principles to Musical Hardware
Authors:
Bergamino, Giuseppe (UNIVPM); Fioretti, Michael (UNIVPM); Gabrielli, Leonardo (UNIVPM); Squartini, Stefano (UNIVPM)
