Accepted Papers
Main Track
Titles:
A Bayesian approach to cinematographers in action: understanding emergence of creative decision-making through motion
Authors:
Primett, William (Baltic Film, Media and Arts School, Tallinn, Estonia); Paekivi, Sander (Baltic Film, Media and Arts School, Tallinn, Estonia); Rietdijk, Willeke (Baltic Film, Media and Arts School, Tallinn, Estonia); Pia, Tikka (Baltic Film, Media and Arts School, Tallinn, Estonia)
"This Is a Warning, Not an Invitation": Ethical Design Considerations for Emotionally Engaging AI Art
Authors:
maric, jasmina (Chalmers / CSE / Interaction Design); Hellström, Karin (Chalmers / CSE / Interaction Design); Kalm, Sally (Chamers / CSE / Interaction Design); Hagman, Max (Chalmers / CSE / Interaction Design)
Design and Evaluation of an Interactive Virtual Reality Experience for Transmitting Intangible Cultural Herit-age: A Case Study of the Simurgh Myth
Authors:
Fakherian, Aylar (Tabriz University of Arts)
iihks! - Generative AI and Immersive XR as an Infra-structure for Interactive New Media Kitsch
Authors:
Geiger, Chris (University of Applied Sciences Düsseldorf); Ali, Soren (University of Applied Sciences Düsseldorf); Ly, Kieu (University of Applied Sciences Düsseldorf)
Officer Tuisku: A Speculative Design Fiction on Brain–Computer Interfaces in Policing
Authors:
Nikkari, Konstantin (University of Lapland); Colley, Ashley (University of Lapland); Häkkilä, Jonna (University of Lapland)
Time. Space. Mistranslate: Glitch Practice and the Iterative Curational model as AI Critique
Authors:
Milnes, Tom (Falmouth University)
The Composer as Curator Human–AI Co-Creativity in Classical Music
Authors:
Pop, Samuel (The National Academy of Music `Gheorghe Dima` Cluj-Napoca)
Practice-Based Human–AI Collaboration: Hybrid Portraiture Through Printmaking, Persian Siyāh-Mashq, and Generative AI
Authors:
Madani, Maryam (IndependentResearcher)
On the Potential for Tuning and Transforming Mental States Through Art Appreciation in Immersive Space
Authors:
Nakatsu, Ryohei (Kyoto University); Tosa, Naoko (Kyoto University); Uraoka, Yasuyuki (Shimadzu Corporation); Kitazawa, Akane (Shimazu Corporation); Murata, Koichi (Shimadzu Corporation); Munaka, Tatsuya (Shimadzu Corporation); Ueda, Yoshiyuki (Kyoto University); Furuta, Masafumi (Shimadzu Corporation); Nomura, Michio (Kyoto University)
A Human-AI Collaborative System for Training Stand-Up Comedy Crowd Work
Authors:
Zhu, Ying (Georgia State University)
User testing a touchscreen-based digital musical instrument for the control of sound synthesis, sequencing and audio effects processing
Authors:
Dooley, James (The Open University)
Masterpieces: A game with Dynamic Difficulty Adjustment integrated into Goal-Oriented Action Planning for improved flow
Authors:
Reitzel, Anders Ask (Aalborg University); Oudrup, Christoffer Beck (Aalborg University); Missel, Jakob Winkel (Aalborg University); Jensen, Nikolaj B. M. (Aalborg University); Krog, Felix Bengtvig (Aalborg University); Bjørner, Thomas (Aalborg University)
A Perceptual and Performance Comparison of Physics-Based and Keyframed Overlapping Motion for Real-Time Cloth and Hair Animation
Authors:
Dixit, Siddharth (Purdue University); Adamo-Villani, Nicoletta (Purdue University)
A Tangible Emoji Installation for Public Reflection on Wind Energy in Arctic Landscapes
Authors:
Colley, Ashley (University of Lapland); Nurmela, Petra (University of Lapland); Paananen, Siiri (University of Lapland); Luukkonen, Timo (University of Lapland); Etto, Juri (Lapland University of Applied Science); Häkkilä, Jonna (University of Lapland)
Designing Affective Atmospheres: Visual Manipulations in Immersive Scenes
Authors:
Colley, Ashley (University of Lapland); Kalving, Matilda (Tampere University); Chiossi, Francesco (LMU, Munich); Häkkilä, Jonna (University of Lapland)
The Rearticulation of Meaning, Intentionality, and Creative Agency in AI-Mediated Fashion Imagery
Authors:
SENOL SALEPCİGİL, Duygu (Sinop University)
Deep Learning-based Attribution and Forgery Detection in Fine Art Paintings
Authors:
Azevedo, Ana (Faculty of Engineering of the University of Porto); Araújo, Ricardo (JTA Consulting SA); Almeida, Gonçalo (JTA Consulting SA); Madeira, Tiago (JTA Consulting SA); Teixeira, Luís (Faculty of Engineering of the University of Porto)
How Are Dance Artists Designing with AI in Their Practice? Six Case Studies from an Artistic Residency Programme
Authors:
Correia, Nuno N. (Tallinn University)
Visual Media Methodology after the Linguistic Turn: A Framework for Studying Non-Propositional Knowledge in Media Art
Authors:
dong, hanzhang (Emerson College); li, bingxin (east china university of science and technology)
EXPLORING THE EFFECTIVENESS OF PODCASTING AS A TOOL IN IMPROVING VERBAL COMMUNICATION SKILLS AMONG SCHOOL STUDENTS
Authors:
KAPOOR, PRASAN (Chandigarh University); Thakur, Jyotsana (Chandigarh University)
Emotion-Adaptive Music Generation in Games: Comparing Dynamic and Real-Time AI-Generated Music
Authors:
Mao, Shuo (Future University Hakodate); Sumi, Kaoru (Future University Hakodate)
SonarMap: Sparse Geometric Audio Tokens as an Editable and Interpretable Audio Representation
Authors:
Mainolfi, Pasquale (Conservatory of Music G. Martucci, Italy)
The Producer Role and Multi-layered Make-Believe:Negotiating Fiction and Reality in The Idolm@ster Fandom
Authors:
Matsui, Tetsuya (Kagawa University)
Museumverse: An Integrative Framework for Museum Space, Metaverse, and Citizen Science
Authors:
Krishnasamy, Rameshnath (Aalborg University); Bjørner, Thomas (Aalborg University); Vistisen, Peter (Aalborg University); Jensen, Jens Frederik (Aalborg University)
Speech Emotion Recognition Using ConvNeXt via Training Data Augmentation on Imaged MFCC
Authors:
Noda, Ryosuke (Osaka Institute of Technology in Japan/Mechanical Engineering Department/System Design Lab); Hashimoto, Tomoaki (Osaka Institute of Technology in Japan/Mechanical Engineering Department/System Design Lab)
Creative professionals on navigating agency, authorship and identity in human-AI collaboration
Authors:
McDonnell, Dr Marian (IADT)
Note taking and workflow of collaborative dance making
Authors:
Hieda, Naoto (Tallinn University, Estonia); Correia, Nuno N (Tallinn University, Estonia)
Poster & Demo Track
Titles:
Noran et le Temple des Mystères: A Heritage-Based Serious Game for Gamified Arabic Learning in Unreal Engine
Authors:
NASRAOUI, Dhafer Amine (University of Molise, Italy)
Building the Future Block by Block: A Minecraft-Inspired Co-Design Platform for Inclusive Street Space Participation
Authors:
Domnick, Benjamin (EIT Urban Mobility Masterschool)
Redshift - An interactive video installation to discover the world in infrared
Authors:
Schneider, Tim (LISN, CNRS, Université Paris-Saclay)
From Myths and Legends to Embodied Montage: Emergent Narrative in Moving Images
Authors:
Fan, Longxiang (OCAD University)
From Stochastic Processes to Soundscapes: A Python–OSC–SuperCollider Demo System
Authors:
Nikolouzos, Michail (Athens University of Economics and Business,Department of Statistics)
Special Track on Serious Games for Impact: Design, Experience, Evaluation, and Artistic Practice
Titles:
Hidden InSight: Designing a VR Serious Game for Attention-Focused Interaction Using Adaptive Change Blindness
Authors:
Paul, Aneeka (New York University Abu Dhabi); Banakou, Domna (LAMPA, Arts et Métiers); Eid, Mohamad (New York University Abu Dhabi); Salam, Hanan (New York University Abu Dhabi)
When Listening Fires the Spacecraft's Weapons: Design and Six Years of Public Release of a Mobile Ear-Training Game
Authors:
Fadini, Alessandro (Texas A&M)
Mechanics of Concern: How Novice Designers Translate Sustainable Development Themes into Play in a 48-Hour Game Jam
Authors:
Sezen, Digdem (University for the Creative Arts); Catak, Guven (Bahcesehir University); Hocaoglu, Dilek (University for the Creative Arts); Sezen, Tonguc (University for the Creative Arts); Bossom, Andrew (University for the Creative Arts); Aglac, Didar (Bahcesehir University)
A Taxonomy of Non-Player Characters in Educational Video Games
Authors:
Bontchev, Boyan (Faculty of Mathematics and Informatics, Sofia University “St Kliment Ohridski”,); Panayotova, Radina (Faculty of Mathematics and Informatics, Sofia University “St. Kliment Ohridski”, 1164 Sofia, Bulgaria)
The Minister of Foreign Affairs: A Serious Game about Power Theory for Social Science Students
Authors:
Hassan, Jason Malik Catanjal (Aalborg University); Hansen, Mathias Kofoed (Aalborg University); Ehlert, Mattias Frej Lindstrøm (Aalborg University); Andersen, Victor Alexander Stuestøl (Aalborg University); Kaare, Oskar Bodholdt (Aalborg University); Abildtrup, William Alexander (Aalborg University); Bjørner, Thomas (Aalborg University)
The Art of Rehabilitation: Aesthetic Engagement as a Therapeutic Mechanism in Virtual Exergames
Authors:
Pizzolante, Marta (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Vergine, Ilaria (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Palumbo, Edoardo (IRCCS Fondazione Don Carlo Gnocchi, Milan); Isernia, Sara (IRCCS Fondazione Don Carlo Gnocchi, Milan); Habib, Valeria (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Pavan, Arianna (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Germanotta, Marco (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Sarcinella, Eleonora (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Aprile, Irene (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Iosa, Marco (IRCCS Santa Lucia Foundation, Rome, Italy; Department of Psychology, University Sapienza of Rome, Italy); Cerasa, Antonio (Institute of BioImaging and Complex Biological Systems (IBSBC-CNR), Catanzaro; S. Anna Institute, Crotone; CNR, Rome, Italy); Baglio, Francesca (IRCCS Fondazione Don Carlo Gnocchi, Milan); Galimberti, Carlo (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Gaggioli, Andrea (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy)
Designing for People Crossing Safely: Iterative Usability Evaluation of an Online Pedestrian Safety Serious Game-Based Intervention for Older Adults
Authors:
Duckworth, Jonathan (RMIT University); Thong, Liping (RMIT University); Eldridge, Ross (RMIT University); Chen, Hsiao-Wei (RMIT University); Richardson, Luke (RMIT University); McGuckian, Thomas (Australian Catholic University); Carrigan, Ann (The University of Sydney); Wilson, Peter (Australian Catholic University); Greene, David (Australian Catholic University); Psarakis, Michael (Australian Catholic University); McKinnon, Andrew (Western Sydney University); Anic, Aydin (Australian Catholic University); Bennett, Joanne (Australian Catholic University)
Towards a System of Visibility
Authors:
Sawyerr, William (University for the Creative Arts); Li, Qingwen (University for the Creative Arts); Sun, Chao (Xiamen University)
