Accepted Papers
Main Track
Titles:
A Bayesian approach to cinematographers in action: understanding emergence of creative decision-making through motion
Authors:
Primett, William (Baltic Film, Media and Arts School, Tallinn, Estonia); Paekivi, Sander (Baltic Film, Media and Arts School, Tallinn, Estonia); Rietdijk, Willeke (Baltic Film, Media and Arts School, Tallinn, Estonia); Pia, Tikka (Baltic Film, Media and Arts School, Tallinn, Estonia)
"This Is a Warning, Not an Invitation": Ethical Design Considerations for Emotionally Engaging AI Art
Authors:
maric, jasmina (Chalmers / CSE / Interaction Design); Hellström, Karin (Chalmers / CSE / Interaction Design); Kalm, Sally (Chamers / CSE / Interaction Design); Hagman, Max (Chalmers / CSE / Interaction Design)
Design and Evaluation of an Interactive Virtual Reality Experience for Transmitting Intangible Cultural Herit-age: A Case Study of the Simurgh Myth
Authors:
Fakherian, Aylar (Tabriz University of Arts)
iihks! - Generative AI and Immersive XR as an Infra-structure for Interactive New Media Kitsch
Authors:
Geiger, Chris (University of Applied Sciences Düsseldorf); Ali, Soren (University of Applied Sciences Düsseldorf); Ly, Kieu (University of Applied Sciences Düsseldorf)
Officer Tuisku: A Speculative Design Fiction on Brain–Computer Interfaces in Policing
Authors:
Nikkari, Konstantin (University of Lapland); Colley, Ashley (University of Lapland); Häkkilä, Jonna (University of Lapland)
Time. Space. Mistranslate: Glitch Practice and the Iterative Curational model as AI Critique
Authors:
Milnes, Tom (Falmouth University)
The Composer as Curator Human–AI Co-Creativity in Classical Music
Authors:
Pop, Samuel (The National Academy of Music `Gheorghe Dima` Cluj-Napoca)
Practice-Based Human–AI Collaboration: Hybrid Portraiture Through Printmaking, Persian Siyāh-Mashq, and Generative AI
Authors:
Madani, Maryam (IndependentResearcher)
On the Potential for Tuning and Transforming Mental States Through Art Appreciation in Immersive Space
Authors:
Nakatsu, Ryohei (Kyoto University); Tosa, Naoko (Kyoto University); Uraoka, Yasuyuki (Shimadzu Corporation); Kitazawa, Akane (Shimazu Corporation); Murata, Koichi (Shimadzu Corporation); Munaka, Tatsuya (Shimadzu Corporation); Ueda, Yoshiyuki (Kyoto University); Furuta, Masafumi (Shimadzu Corporation); Nomura, Michio (Kyoto University)
A Human-AI Collaborative System for Training Stand-Up Comedy Crowd Work
Authors:
Zhu, Ying (Georgia State University)
User testing a touchscreen-based digital musical instrument for the control of sound synthesis, sequencing and audio effects processing
Authors:
Dooley, James (The Open University)
Masterpieces: A game with Dynamic Difficulty Adjustment integrated into Goal-Oriented Action Planning for improved flow
Authors:
Reitzel, Anders Ask (Aalborg University); Oudrup, Christoffer Beck (Aalborg University); Missel, Jakob Winkel (Aalborg University); Jensen, Nikolaj B. M. (Aalborg University); Krog, Felix Bengtvig (Aalborg University); Bjørner, Thomas (Aalborg University)
A Perceptual and Performance Comparison of Physics-Based and Keyframed Overlapping Motion for Real-Time Cloth and Hair Animation
Authors:
Dixit, Siddharth (Purdue University); Adamo-Villani, Nicoletta (Purdue University)
A Tangible Emoji Installation for Public Reflection on Wind Energy in Arctic Landscapes
Authors:
Colley, Ashley (University of Lapland); Nurmela, Petra (University of Lapland); Paananen, Siiri (University of Lapland); Luukkonen, Timo (University of Lapland); Etto, Juri (Lapland University of Applied Science); Häkkilä, Jonna (University of Lapland)
Designing Affective Atmospheres: Visual Manipulations in Immersive Scenes
Authors:
Colley, Ashley (University of Lapland); Kalving, Matilda (Tampere University); Chiossi, Francesco (LMU, Munich); Häkkilä, Jonna (University of Lapland)
The Rearticulation of Meaning, Intentionality, and Creative Agency in AI-Mediated Fashion Imagery
Authors:
SENOL SALEPCİGİL, Duygu (Sinop University)
Deep Learning-based Attribution and Forgery Detection in Fine Art Paintings
Authors:
Azevedo, Ana (Faculty of Engineering of the University of Porto); Araújo, Ricardo (JTA Consulting SA); Almeida, Gonçalo (JTA Consulting SA); Madeira, Tiago (JTA Consulting SA); Teixeira, Luís (Faculty of Engineering of the University of Porto)
How Are Dance Artists Designing with AI in Their Practice? Six Case Studies from an Artistic Residency Programme
Authors:
Correia, Nuno N. (Tallinn University)
Visual Media Methodology after the Linguistic Turn: A Framework for Studying Non-Propositional Knowledge in Media Art
Authors:
dong, hanzhang (Emerson College); li, bingxin (east china university of science and technology)
EXPLORING THE EFFECTIVENESS OF PODCASTING AS A TOOL IN IMPROVING VERBAL COMMUNICATION SKILLS AMONG SCHOOL STUDENTS
Authors:
KAPOOR, PRASAN (Chandigarh University); Thakur, Jyotsana (Chandigarh University)
Emotion-Adaptive Music Generation in Games: Comparing Dynamic and Real-Time AI-Generated Music
Authors:
Mao, Shuo (Future University Hakodate); Sumi, Kaoru (Future University Hakodate)
SonarMap: Sparse Geometric Audio Tokens as an Editable and Interpretable Audio Representation
Authors:
Mainolfi, Pasquale (Conservatory of Music G. Martucci, Italy)
The Producer Role and Multi-layered Make-Believe:Negotiating Fiction and Reality in The Idolm@ster Fandom
Authors:
Matsui, Tetsuya (Kagawa University)
Museumverse: An Integrative Framework for Museum Space, Metaverse, and Citizen Science
Authors:
Krishnasamy, Rameshnath (Aalborg University); Bjørner, Thomas (Aalborg University); Vistisen, Peter (Aalborg University); Jensen, Jens Frederik (Aalborg University)
Speech Emotion Recognition Using ConvNeXt via Training Data Augmentation on Imaged MFCC
Authors:
Noda, Ryosuke (Osaka Institute of Technology in Japan/Mechanical Engineering Department/System Design Lab); Hashimoto, Tomoaki (Osaka Institute of Technology in Japan/Mechanical Engineering Department/System Design Lab)
Creative professionals on navigating agency, authorship and identity in human-AI collaboration
Authors:
McDonnell, Dr Marian (IADT)
Note taking and workflow of collaborative dance making
Authors:
Hieda, Naoto (Tallinn University, Estonia); Correia, Nuno N (Tallinn University, Estonia)
Special Track on Serious Games for Impact: Design, Experience, Evaluation, and Artistic Practice
Titles:
Hidden InSight: Designing a VR Serious Game for Attention-Focused Interaction Using Adaptive Change Blindness
Authors:
Paul, Aneeka (New York University Abu Dhabi); Banakou, Domna (LAMPA, Arts et Métiers); Eid, Mohamad (New York University Abu Dhabi); Salam, Hanan (New York University Abu Dhabi)
When Listening Fires the Spacecraft's Weapons: Design and Six Years of Public Release of a Mobile Ear-Training Game
Authors:
Fadini, Alessandro (Texas A&M)
Mechanics of Concern: How Novice Designers Translate Sustainable Development Themes into Play in a 48-Hour Game Jam
Authors:
Sezen, Digdem (University for the Creative Arts); Catak, Guven (Bahcesehir University); Hocaoglu, Dilek (University for the Creative Arts); Sezen, Tonguc (University for the Creative Arts); Bossom, Andrew (University for the Creative Arts); Aglac, Didar (Bahcesehir University)
A Taxonomy of Non-Player Characters in Educational Video Games
Authors:
Bontchev, Boyan (Faculty of Mathematics and Informatics, Sofia University “St Kliment Ohridski”,); Panayotova, Radina (Faculty of Mathematics and Informatics, Sofia University “St. Kliment Ohridski”, 1164 Sofia, Bulgaria)
The Minister of Foreign Affairs: A Serious Game about Power Theory for Social Science Students
Authors:
Hassan, Jason Malik Catanjal (Aalborg University); Hansen, Mathias Kofoed (Aalborg University); Ehlert, Mattias Frej Lindstrøm (Aalborg University); Andersen, Victor Alexander Stuestøl (Aalborg University); Kaare, Oskar Bodholdt (Aalborg University); Abildtrup, William Alexander (Aalborg University); Bjørner, Thomas (Aalborg University)
The Art of Rehabilitation: Aesthetic Engagement as a Therapeutic Mechanism in Virtual Exergames
Authors:
Pizzolante, Marta (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Vergine, Ilaria (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Palumbo, Edoardo (IRCCS Fondazione Don Carlo Gnocchi, Milan); Isernia, Sara (IRCCS Fondazione Don Carlo Gnocchi, Milan); Habib, Valeria (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Pavan, Arianna (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Germanotta, Marco (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Sarcinella, Eleonora (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Aprile, Irene (IRCCS Fondazione Don Carlo Gnocchi Florence, Italy); Iosa, Marco (IRCCS Santa Lucia Foundation, Rome, Italy; Department of Psychology, University Sapienza of Rome, Italy); Cerasa, Antonio (Institute of BioImaging and Complex Biological Systems (IBSBC-CNR), Catanzaro; S. Anna Institute, Crotone; CNR, Rome, Italy); Baglio, Francesca (IRCCS Fondazione Don Carlo Gnocchi, Milan); Galimberti, Carlo (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy); Gaggioli, Andrea (PsiCom – Research Center in Communication Psychology, Università Cattolica del Sacro Cuore, Milan, Italy)
Designing for People Crossing Safely: Iterative Usability Evaluation of an Online Pedestrian Safety Serious Game-Based Intervention for Older Adults
Authors:
Duckworth, Jonathan (RMIT University); Thong, Liping (RMIT University); Eldridge, Ross (RMIT University); Chen, Hsiao-Wei (RMIT University); Richardson, Luke (RMIT University); McGuckian, Thomas (Australian Catholic University); Carrigan, Ann (The University of Sydney); Wilson, Peter (Australian Catholic University); Greene, David (Australian Catholic University); Psarakis, Michael (Australian Catholic University); McKinnon, Andrew (Western Sydney University); Anic, Aydin (Australian Catholic University); Bennett, Joanne (Australian Catholic University)
Towards a System of Visibility
Authors:
Sawyerr, William (University for the Creative Arts); Li, Qingwen (University for the Creative Arts); Sun, Chao (Xiamen University)
Special Track on Collaborations between HCI and the Arts
Titles:
Drawing What Smell Remembers: A Practice-Based Translation Methodology at the Intersection of Olfaction, Embodied Mark-Making, and Collective Memory
Authors:
Spiro, Kledia (Cape Cod Community College/ Northeastern University)
Felt Ownership versus Expert-Judged Quality in AI-Assisted Graphic Design Education: A Within-Subjects Study
Authors:
Sokoli, Stavroula (Hellenic Open University); Laskari, Iro (Hellenic Open University); Mavrommati, Irene (Hellenic Open University, School of Applied Arts)
From Fluent Outputs to Situated Inquiry: Artistic Research as Evaluation of Generative AI in HCI–Arts
Authors:
Zotaki, Marina (Hellenic Open University); Sokoli, Stavroula (Hellenic Open University); Laskari, Iro (Hellenic Open University); Mavrommati, Irene (Hellenic Open University, School of Applied Arts)
Breath, Movement and the Atmosphere: An Embodied Interface for Creative Interaction with Climate Data
Authors:
Moroni, Artemis (CTI Renato Archer); Andrade, Felipe Mammoli (CTI Renato Archer); de Sousa, Douglas Alexandre (CTI Renato Archer)
Melting City: A Hybrid System for Visualizing and Materializing Heat Data
Authors:
Kim, Tae Eun ( Department of Media Art, DongYang University); Kim , Sangyong ( Department of Art & Technology, Sogang University)
Heartbeats as a Medium for Relationships: An Exploration of Ambiguously Shared Physiological Signals in Interpersonal Interaction
Authors:
He, Shan (Glasgow School of Art)
Reflective Divergence: A Pre-Artifact Protocol for Agency-Aware Human-AI Co-Creation in Art and Media
Authors:
Violi, manuela (Roma Tre University)
Dramaturgical Expertise in Extended Reality Performance: Towards Centering Knowing-in-Practice
Authors:
Lugthart, Sarah (University of Porto); Mirsky, Ilja (Zurich University of the Arts); Alvelos, Heitor (University of Porto); Van Dartel, Michel (Avans University of Applied Sciences)
Special Track on Digital creativity for Intangible Cultural Heritage: Preservation, participation, and experience
Titles:
Bui / Dust: A Mixed-Reality Installation for Vietnamese Intangible Cultural Heritage Using 3D Gaussian Splatting and Autoethnographic Practice
Authors:
Bui, Nhu (RMIT University)
Artistic experimentation and co-creation of immersive artworks within multi-user virtual worlds through reusing digitized cultural heritage content
Authors:
Antonopoulou, Caterina (National and Kapodistrian University of Athens); Theona, Iouliani (National and Kapodistrian University of Athens); Papageogopoulou, Penny (National and Kapodistrian University of Athens); Charitos, Dimitris (National and Kapodistrian University of Athens); Anastasakis, George (National and Kapodistrian University of Athens); Rizopoulos, Charalampos (National and Kapodistrian University of Athens)
Providing Access to Intangible Cultural Heritage of a Natural Environment using an Immersive Installation
Authors:
Masoodian, Masood (Aalto University); Aula, Inkeri (Aalto University); Nowicka, Malgorzata (Aalto University)
A Dual Archival Pipeline for Intangible Directorial Heritage: Reconciling Static Notebooks and Living Testimony through AI-Assisted Digitization
Authors:
Teodorescu, Marius-Alexandru (MISE EN SCENE NGO)
Chitra-katha: An AI-Driven Interactive Platform for the Promotion of Traditional Indian and Tribal Art
Authors:
Rao, P. V. M. (IIT Delhi); Desai, Mrunalini (IIT Delhi); Pulluru, Pranav (IIT Delhi)
Ghost in the Shell: Intangible Mediation in Self-Guided Heritage Sites, from the Museumverse to the Conversational Agent
Authors:
Krishnasamy, Rameshnath (Aalborg University); Rex, Mini (Emiritus)
Speaking Museums: An Augmented Reality Experience for Art Discovery and Valorization
Authors:
Bernasconi, Valentine (University of Bologna); Armandi, Vincenzo (University of Bologna); Lai, Mengting (University of Bologna); Hajahmadi, Shirin (University of Bologna); Marfia, Gustavo (University of Bologna)
Special Track on Post-Disciplinary Creative Practices
Titles:
Interwoven Networks: Drawing as Communicative Infrastructure for Artist–Engineer Collaboration in Industry 5.0
Authors:
Claffey, Aoife (Munster Technological University); Francisco Martinez, Juan (Nimbus Research Centre, Munster Technological University)
Statistical and Experiential Novelty: Reclaiming Agency from Generative AI’s Lost Futures
Authors:
Whalley, J. Harry (University for the Creative Arts); Owen, Geraint (University for the Creative Arts)
From Symbolic Sample to Audio-Domain: Analysing Long-Term Dependency in a Hybrid AI Model Generation Workflow
Authors:
Kvak, Daniel (Masaryk University)
Critically Fabulating Point Clouds
Authors:
Hill, Clareese (Northeastern University)
Anemoia: Translating Digital Identity Loss into Embodied VR Interaction
Authors:
Janik, Mateusz (Magdalena Abakanowicz University of the Arts Poznan)
Reclaiming Design Agency through Post-Disciplinary Creative Pedagogies and Critical Methods
Authors:
Tang, Lemon (Glasgow school of art)
Poster & Demo Track
Titles:
Noran et le Temple des Mystères: A Heritage-Based Serious Game for Gamified Arabic Learning in Unreal Engine
Authors:
NASRAOUI, Dhafer Amine (University of Molise, Italy)
Building the Future Block by Block: A Minecraft-Inspired Co-Design Platform for Inclusive Street Space Participation
Authors:
Domnick, Benjamin (EIT Urban Mobility Masterschool)
Redshift - An interactive video installation to discover the world in infrared
Authors:
Schneider, Tim (LISN, CNRS, Université Paris-Saclay)
From Myths and Legends to Embodied Montage: Emergent Narrative in Moving Images
Authors:
Fan, Longxiang (OCAD University)
From Stochastic Processes to Soundscapes: A Python–OSC–SuperCollider Demo System
Authors:
Nikolouzos, Michail (Athens University of Economics and Business,Department of Statistics)
