14th EAI International Conference: ArtsIT, Interactivity & Game Creation

Mary P. Czerwinski

Partner Research Manager at Microsoft

Nicos Maglaveras

Professor at Aristotle University

EAI ArtsIT 2025

Event Update:
This event is being relocated.
More details coming soon.”

ArtsIT brings together a diverse international community of researchers, practitioners, artists, and academics from various disciplines to explore the dynamic relationship between art and information technology across a range of distinct domains. Since its inception in 2009, ArtsIT has been established as a prominent scientific platform for sharing cutting-edge research findings at the convergence of art, science, culture, performing arts, media, and technology. Artistic practice utilizing digital media serves not only as a means of analyzing and critically reflecting on the influence of technology on our lives, culture, and society but also as a tool for fostering discussions on sustainability, responsibility, and human dignity. In addition to the main track that includes topics such digital artworks and cultural heritage, audio art, games and gamification, immersive technologies and interactive art installations, the event dedicates attention to recent advancements that have made significant contributions to the field in recent years, such as virtualization, artificial intelligence and big data, virtual reality and the metaverse, with dedicated sessions. In an attempt to bridge the gap between research in art and technology, this interdisciplinary conference aims to enrich both fields and contribute to the development of new ideas, experiences, and global societal advancements. The convergence of Art and Tech can cultivate innovation and stimulate imaginative thought.

The conference aims to bring together artists and technologists to join forces to challenge the limitations within their respective domains, while through the merging artistic expression with technological progress, novel concepts, methodologies, and modes of creative expression can arise.

ArtsIT conference proceedings received
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ArtsIT 2025 Deadlines
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Poster Track

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Late Track

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Conference proceedings
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Publication

All registered papers will be submitted for publishing by Springer – LNICST series and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.

Available Journals

All accepted authors are eligible to submit an extended version in a fast track of:

 

Authors have the opportunity to publish their articles in the EAI Endorsed Transactions journal selected by the conference (Scopus, Ei-indexed, ESCI-WoS, Compendex) by paying an additional $250, discounted from the standard $400 rate for conference authors.

The article’s publication is subject to the following requirements:  

  • It must be an extended version of the conference paper with a different title and abstract. In general, 30% of new content must be added.
  • The article will be processed once the conference proceedings have been published.
  • The article will be processed using the fast-track option.
  • Once the conference proceedings are published, the corresponding author should contact us at [email protected] with the details of their article to begin processing.

 

Additional publication opportunities:

Explore 17+ Exclusive Special Tracks
Unlock 100+ Cutting-Edge Topics!

Explore Special Track Options

We invite submissions for new Special Track proposals for the conference, which provide an excellent opportunity to raise academic profiles while strengthening the community. Special Tracks allow for in-depth presentations and discussions during the physical event, as well as a dedicated section in the indexed proceedings. Each track is managed by a chair and committee who handle submission reviews, ensuring unbiased, blinded evaluations by expert reviewers. By running as mini-conferences under the main conference umbrella, Special Tracks enhance the quality of reviews and reduce the burden on the main tracks, offering higher quality content and more specialized discussions. We encourage you to submit your Special Track proposals and contribute to the conference’s mission of fostering specialized, impactful discussions.

Location

Explore Dubai

Explore Dubai’s iconic attractions and unforgettable experiences during your stay at the conference! From the breathtaking Burj Khalifa and the Dubai Aquarium, to the stunning views from Ain Dubai on Blue Waters Island, there’s something for everyone.

Enjoy the beauty of Palm Jumeirah, the futuristic Museum of the Future, and the exotic wildlife at Dubai Safari Park. For a unique adventure, visit the Dubai Miracle Garden or ski at Ski Dubai, located in the Mall of the Emirates.

Experience the magic of a Dhow Cruise Dinner in Dubai Marina or take a thrilling Desert Safari for an evening filled with traditional Arabian culture.

Don’t miss out on these unforgettable experiences while attending the conference!

 

Welcome to ArtsIT 2025!

We are excited to have you join us for the 2025 edition of the International Conference on Arts and Technology (ArtsIT 2025), where we continue to explore the dynamic intersection of arts, technology, and innovation. As the Steering Chair, and an international artist in this contemporary field, I am proud to guide this year’s conference, which promises to bring together groundbreaking research, inspiring talks, and transformative collaborations. This year we have increased special track offerings (under “Calls”) and authors are recommended to browse these initially to see if fitting your topic as the track chair and committee members are experts in their fields, thus act as expert reviewers for submissions and offering special session presentations to raise authors’ profile.

Reflecting on last year’s event, also hosted in UAE at New York University Abu Dhabi (NYUAD), we were delighted by the enthusiasm and impactful discussions shared by our many participants. High quality paper presentations by attending delegates were cojoined by six luminary keynote speaker talks, workshops, performances, demonstrations, posters, and a panel discussion chaired by the Australian Network for Art and Technology (ANAT). As one attendee shared, “ArtsIT 2024 was a remarkable experience, fostering a deep exchange of ideas that will resonate for years.” We look forward to building on this momentum and seeing what new insights this year will bring as we again evolve the growing ArtsIT global community.

14th EAI International Conference: ArtsIT, Interactivity & Game Creation (EAI ArtsIT 2025)

Why Attend?

ArtsIT 2025 brings together a global community of artists, technologists, and researchers to explore how art and technology converge to drive innovation and creativity. With a focus on topics like AI, VR, cultural heritage, and the metaverse, the conference offers a platform to discuss how digital media shapes society, culture, and sustainability.

Through inspiring talks, interactive sessions, and groundbreaking presentations, ArtsIT fosters collaboration across disciplines, encouraging new ideas and methodologies that challenge traditional boundaries. Join us to be part of the conversation at the crossroads of art and technology, where imagination meets innovation.

Listen to experience from 2024 edition

EAI ArtsIT 2024 podcast

EAI ArtsIT proceedings

EAI ArtsIT Deep Dive Conversation

Our sponsors

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