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Special track on Computational Art and the Creative Process: Exploring Human-Computer Co-creation

EAI ArtsIT 2023 will be held as an on-site conference and, if needed,
accepted authors who are unable to attend the event in person will be given the option to present remotely.

Call for Papers for Special Track on Computational Art and the Creative Process: Exploring Human-Computer Co-creation 


Computers have been used to make art since the early 60’s by both computer scientists with artistic inclination and by artists interested in using computational tools as a new medium. So, the computational arts can be seen as a spectrum of activities defined by the margin of control the human artist has on the final output or, to reverse the viewpoint, the level of autonomy of the computational system. On one side of the spectrum we have tools which give the artists complete control to write their own software and make art using code as a medium, using data from micro to macro universes, even accessing planetary platforms. Moving along, there are interactive tools built for augmenting the artist’s expressivity, for instance by using bio-signals or gestures, producing results in the visual, sound or movement domains, for example. These tools have been used by creative performers in order to expand their instruments and collaborate with new emerging forms of improvisation and sound art. Almost at the end of the spectrum there are intelligent systems collaborating with the artist. In these works, the creative agency of the artificial agent becomes more complex and has the potential to achieve a higher autonomy.

We invite submissions that not only explore the various levels of collaboration between humans and computers in the arts, but also encourage reflection on the different roles that each can play in the creative process, and how this can lead to new forms of expression, exploration and innovation, applied to different contexts, since therapy to climate changes.

Track Chairs

Artemis Moroni
DISCF – CTI Renato Archer, Brazil

Jônatas Manzolli
IA/NICS – UNICAMP University, Brazil

Elena Partesotti
NICS – UNICAMP University, Brazil

Manuel Falleiros
NICS – UNICAMP University, Brazil

Submit paper


We welcome contributions from the following fields:

  • AI & Co-creation
  • Big Data Visualization and Sonification
  • Digital Musical Instruments and Improvisation
  • Interactive Art & Interactive Installations
  • Virtual Worlds & Practices


All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.

ArtsIT proceedings are indexed in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.

All accepted authors are eligible to submit an extended version in a fast track of:

Additional publication opportunities:

Paper submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

  • Regular papers should be up to 12-15+ pages in length.
  • Short papers should be 6-11 pages in length.

All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.

Important dates

Paper Submission deadline
1 September 2023
Notification deadline
20 September 2023
Camera-ready deadline
20 October 2023
Start of Conference
27 November 2023
End of Conference
29 November 2023