14th EAI International Conference: ArtsIT, Interactivity & Game Creation

Mary P. Czerwinski

Partner Research Manager at Microsoft

Nicos Maglaveras

Professor at Aristotle University

14th EAI ArtsIT International Conference 2025

Why Attend?

Hosted by Google Seattle.

ArtsIT 2025 brings together a global community of artists, technologists, and researchers to explore how art and technology converge to drive innovation and creativity. With a focus on topics like AI, VR, cultural heritage, and the metaverse, the conference offers a platform to discuss how digital media shapes society, culture, and sustainability.

Through inspiring talks, interactive sessions, and groundbreaking presentations, ArtsIT fosters collaboration across disciplines, encouraging new ideas and methodologies that challenge traditional boundaries. Join us to be part of the conversation at the crossroads of art and technology, where imagination meets innovation.

Location

Explore Seattle

Seattle, located in the Pacific Northwest, is a city surrounded by water, mountains, and forests. Known as the birthplace of tech giants and grunge music, it blends innovation with creativity. Iconic landmarks include the Space Needle, Pike Place Market, and the waterfront. The city offers stunning views and easy access to outdoor adventures. With its coffee culture and laid-back vibe, Seattle is both dynamic and welcoming.

EAI ArtsIT 2025

ArtsIT brings together a diverse international community of researchers, practitioners, artists, and academics from various disciplines to explore the dynamic relationship between art and information technology across a range of distinct domains. Since its inception in 2009, ArtsIT has been established as a prominent scientific platform for sharing cutting-edge research findings at the convergence of art, science, culture, performing arts, media, and technology. Artistic practice utilizing digital media serves not only as a means of analyzing and critically reflecting on the influence of technology on our lives, culture, and society but also as a tool for fostering discussions on sustainability, responsibility, and human dignity. In addition to the main track that includes topics such digital artworks and cultural heritage, audio art, games and gamification, immersive technologies and interactive art installations, the event dedicates attention to recent advancements that have made significant contributions to the field in recent years, such as virtualization, artificial intelligence and big data, virtual reality and the metaverse, with dedicated sessions. In an attempt to bridge the gap between research in art and technology, this interdisciplinary conference aims to enrich both fields and contribute to the development of new ideas, experiences, and global societal advancements. The convergence of Art and Tech can cultivate innovation and stimulate imaginative thought.

The conference aims to bring together artists and technologists to join forces to challenge the limitations within their respective domains, while through the merging artistic expression with technological progress, novel concepts, methodologies, and modes of creative expression can arise.

ArtsIT conference proceedings received
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Conference proceedings
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Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, IO-Port, MatchSciNet, Inspec and Zentralblatt MATH.

ArtsIT 2025 Venue
Google Fremont

601 N 34th St
Seattle
WA 98103
United States of America

Email

EAI ArtsIT 2025
Conference Manager
Veronika Kissova
[email protected]

Help

For inquiries regarding Registration and Camera-ready submission, please refer to this FAQ.

ArtsIT 2025 Deadlines
Important dates

Full Paper Submission deadline

Notification deadline

Camera-ready deadline

Poster Track

Full Paper Submission deadline

Notification deadline

Camera-ready deadline

Late Track

Full Paper Submission deadline

Notification deadline

Camera-ready deadline

14th EAI International Conference: ArtsIT, Interactivity & Game Creation will take place

From 26 - 28 Nov 2025 in Eindhoven, the Netherlands.

“PervasiveHealth 2025 will be held in October 2025, in Eindhoven, the Netherlands, hosted by the Department of Industrial Design, Eindhoven University of Technology (TU/e).

PervasiveHealth is a premier international forum with a specific focus on technologies and human factors related to the use of ubiquitous computing in healthcare and for well-being. PervasiveHealth 2025 will focus on the use of data, AI, and connectivity as creative material for empowering patients, caregivers, and people in general, by integrating technology, materiality, and aesthetic qualities, with particular interest in the impact of technical connectivity on social connectedness and on the behavior changes and societal transformations in healthcare, especially in informal care.

TU/e is the center of one of the most powerful technology hubs in the world: Brainport Eindhoven. Globally, TU/e stands out when it comes to collaborating with advanced industries, including companies such as ASML and Philips. Together with other institutions, It forms a thriving ecosystem with one common aim – to improve quality of life through sustainable innovations.

The conference will be located at Evoluon – a landmark, a museum, and a conference center. The conference will be followed by the Dutch Design Week, an event about Dutch and international design, with exhibitions, studio visits, workshops, and seminars across the city.”

Prof. Jun Hu

Department of Industrial Design, Eindhoven University of Technology (TU/e)

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