Call for Special Track Papers on 
co-Creativity in multi-modal interaction with generative AI

Important Dates

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Scope

The special track is looking for contributions focusing on human interaction with AI that fundamentally challenges the concepts of mediation and control in generative models. Going beyond conditional learning or prompting strategies, co-creative AI requires intelligent bi-directional communication between human and AI. Such capability requires grounding AI representations in ways that correspond to human understanding, alignment of AI production with human intent and imagination, and finding ways to co-develop or co-instruct human and machine productions towards novel, meaningful and useful solutions.

Contributions dealing with, but not limited to, questions of representation, planning, fine-tuning, text-to-media (music, sound, video), or media-to-media generative guidance, editing and production from sketches and partial representation or specifications, group interaction and coordination for creative control, goal driven, intrinsic motivation models, and more, are welcome. Specific interest is in improvisation or game-like situations operating with generative AI for music, sound, video games and other multi-modal intelligent media. In addition to technical papers, we are also inviting submissions that explore practical applications and good practices of collaboration between generative AI and artists

  1. Artificial Intelligence and Big Data
  2. Audio Art & Sonification
  3. Design
  4. Digital Artworks Addressing the Sustainable Development Goals
  5. Digital Storytelling
  6. Digital Cultural Heritage
  7. Digital Musical Interfaces
  8. Games & Gamification
  9. Human Computer & Human Robot Interaction
  10. Interactive Art & Interactive Installations
  11. Media Art
  12. Metaverse, Avatars and Presence
  13. Virtual Reality, Augmented Reality and Performance
  14. Virtual Worlds and Practices

Special Track Chair

Prof. Shlomo Dubnov
Senior Member of IEEE and Secretary of IEEE’s Technical Committee on Computer Generated Music 
Director of the Center for Research in Entertainment and Learning at UC San Diego’s research center, CALIT2

Shlomo Dubnov graduated from the Jerusalem Music Academy in composition and holds a doctorate in computer science from the Hebrew University, Jerusalem. He is a graduate of the prestigious IDF Talpiot program. Prior to joining UC San Diego, he served as a researcher at the world-renowned Institute for Research and Coordination of Acoustics and Music (IRCAM), in Paris, and later headed the multimedia track for the Department of Communication Systems Engineering at Ben-Gurion University, in Israel. Dr. Dubnov conducted numerous research projects on advanced audio processing and retrieval, computer generated music, and other multimedia applications. He is a Senior Member of IEEE and Secretary of IEEE’s Technical Committee on Computer Generated Music. Dr. Dubnov is currently Director of the Center for Research in Entertainment and Learning at UC San Diego’s research center, CALIT2, and teaches in the Music and Interdisciplinary Computing in the Arts programs.

TPC Members

Gérard Assayag
IRCAM Research Director
PI European Research Council REACH Project
https://www.stms-lab.fr/person/gerard-assayag
 
Shuichi Kurabayashi
Technical Advisor / Director of Cygames Research, Cygames, Inc.
https://research.cygames.co.jp/
https://www.linkedin.com/in/shuichi-kurabayashi-b6467123/
 
Gus (Guangyu) Xia
Assistant Professor of Machine Learning, 
MBZUAI director of the Music X Lab
http://www.musicxlab.com/members/gus/

Publication

All registered papers will be submitted for publishing by Springer – LNICST series and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.

Available Journals

All accepted authors are eligible to submit an extended version in a fast track of:

EAI Endorsed Transactions on Creative Technologies
EAI Endorsed Transactions on AI and Robotics
EAI Endorsed Transactions on Internet of Things(Scopus)

Additional publication opportunities:

EAI Transactions series (Open Access)
EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)

Paper Submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

– Regular papers should be up to 12-15+ pages in length.
– Short papers should be 6-11 pages in length.

All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.

Workshops

Transport systems in industry 5.0
  1. Development of digital twins focused on decision-makers
  2. Industry 5.0 and Sports Science
  3. Workshop Chair: Carlos Martner
Attendance: scientists, students and professionals