Call for Special Track Papers on
Illuminating Realities:
Creating immersive spaces to promote mindfulness and wellbeing
Important Dates
5 August 2024
Full Paper Submission deadline
5 September 2024
Notification deadline
10 October 2024
Camera-ready deadline
Scope
This special track invites researchers, practitioners, and artists to delve into the intersection of projection mapping, mindfulness, and Virtual Reality (VR), uncovering the transformative potential of these technologies in fostering creativity, wellbeing, and immersive experiences. Projection mapping, with its ability to transform physical spaces into dynamic canvases, offers a unique opportunity for exploring mindful engagement and artistic expression. Similarly, VR technology provides immersive environments that can evoke mindfulness and facilitate contemplative experiences. By integrating these technologies, new opportunities emerge for creating multisensory environments that promote presence, introspection, and connection. This Special Track centrally focuses on the exploration of Immersive projection Spaces and VR for Mindfulness Practice.
We welcome original research papers, case studies, demonstrations, and artistic contributions that explore the transformative potential of immersive projection spaces and VR for fostering creativity, self-awareness, and wellbeing. Submissions should contribute to advancing our understanding of the synergies between Immersive projection Spaces , VR technology and mindfulness practices and their implications for personal growth, artistic expression, and social change.
- Augment Reality.
- Immersive Projection Mapping as a Medium for mindfulness interventions.
- Creative applications of Immersive projection Spaces and VR technology in mental health interventions.
- Brain Computer Interfaces, Mindfulness and Creative Approaches.
- Mindfulness-based VR games and interactive experiences.
- Ethical considerations in the design and implementation of Immersive Projection Mapping and VR-based mindfulness interventions.
- The role of embodiment and presence in Immersive Projection Mapping and VR-based mindfulness practices.
- Collaborative Immersive Projection Mapping and VR art projects promoting mindfulness.
- Psychology and Neuroscience of Immersive Projection Mapping and VR-Induced Mindfulness.
- Intersection of Immersive projection, Virtual Reality and Art Therapy for Wellbeing.
Special Track Chair
Bruno Azevedo
Centro ALGORITMI, engageLab – Universidade do Minho, Portugal
Bruno Azevedo holds a PhD in Computational Drawing from the Polytechnic University of Valencia (UVP), and is an Algoritmi Center - engageLab researcher, which is an interdisciplinary laboratory at the intersection of art, science, and technology at the University of Minho. He is currently a researcher under the project PortLinguE (PTDC / LLT-LIG / 31113/2017), where he works on information visualization, user interface and user experience design. He also worked as user experience, user interface design and information visualization researcher in a multidisciplinary project, namely 6.849,32 New Scientific Journal Articles Everyday: Visualize or Perish! (POCI-01-0145-FEDER-28284) which was based on his Ph.D. Thesis. We also worked as a post-Doc researcher in the INNOVATIVE CAR HMI a partnership between the University of Minho and Bosch, in the project line P6.8.9 Cockpit of The Future: HMI Concepts and Functions, in Intelligent adaptive interfaces, machine learning, usability, and user experience. He also teaches Information Visualization and Data Analysis as an invited professor in the Digital Humanities Master's Degree Program of the Institute of Arts and Humanities, Digital Fabrication and 3D Modeling and Animation in the Visual Arts Bachelor of the School of Architecture, Art and Design of the University of Minho. As a researcher, he likes to cross boundaries between design/art, science, and technology. His research interests focus is the evolution of biological and cultural information systems, information visualization (hierarchical and relational structures), network science, information theory and complex systems, information science, information and communication design, user interface design, and user experience design. His current research focus merges aesthetic information visualization, Zazen meditation, neuroscience, and computational immersive environments.
TPC Members
Adriana Sampaio
Neuropsychophysiology Lab – University of Minho, Portugal
Anton Nijholt
University of Twente, Netherlands
Elena Partesotti
Unicamp University, Brazil
Eliana Santiago
University of Porto, Portugal
Olivia Lapenta
Neuropsychophysiology Lab – University of Minho, Portugal
Nelson Zagalo
Digimedia – University of Aveiro, Portugal
Publication
All registered papers will be submitted for publishing by Springer – LNICST series and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.
Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.
Available Journals
All accepted authors are eligible to submit an extended version in a fast track of:
– EAI Endorsed Transactions on Creative Technologies
– EAI Endorsed Transactions on AI and Robotics
– EAI Endorsed Transactions on Internet of Things(Scopus)
Additional publication opportunities:
– EAI Transactions series (Open Access)
– EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)
Paper Submission
Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).
– Regular papers should be up to 12-15+ pages in length.
– Short papers should be 6-11 pages in length.
All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.
Workshops
- Development of digital twins focused on decision-makers
- Industry 5.0 and Sports Science
- Workshop Chair: Carlos Martner